A recent presentation by miHoYo combat designer Aquaria at Tsinghua University has sparked discussion across the gaming community, addressing a question many aspiring developers ask. Do you need to be a pro gamer to become a game designer? According to Aquaria, the answer is clear. Skill level is not the priority. Understanding design is.
During the Fall 2026 recruitment fair, Aquaria explored the fundamentals of game design philosophy, offering a rare behind-the-scenes look at how miHoYo approaches development for titles like Genshin Impact. The talk covered everything from creative expression and technical skills to long-term product strategy, painting a comprehensive picture of what it truly takes to succeed in the industry.
One of the most important takeaways was miHoYo’s focus on long-term operation. Aquaria explained that while creating a hit game is extremely difficult, the company prioritizes sustained success over short-term survival. Designers are encouraged to think about how systems will evolve over time, rather than focusing only on launch performance. This mindset sets miHoYo apart, allowing teams to build lasting player engagement and continuous content updates.
Creativity also plays a central role. Aquaria emphasized that games are content-driven works, requiring designers to balance personal expression with player satisfaction. While indie games often lean toward self-expression and commercial games prioritize audience demand, miHoYo aims to merge both approaches, creating experiences that reflect the team’s philosophy while still resonating with a global audience. This balance is key to producing games that feel both artistic and accessible.
On the technical side, Aquaria highlighted the importance of strong foundational skills. Contrary to popular belief, design is not just about storytelling. Instead, it involves clear communication with programmers and artists, including defining interfaces, structuring data, and ensuring systems function as intended. Tools like version control and documentation are essential, as poor execution in these areas can derail entire projects.








