
Sayu's Legendary Build
She's a Ninja, She's a Spy, She's... a sleeper, will you join her?
Talent Priority:
The basic ones today or before too, are not used, do not waste resources on uploading them.
Ultimate is prioritized, then elemental, better if you have the c2 for elemental.
Recommended Weapons
1
Wolf's Gravestone ★★★★★
Wolfish Tracker
Increases ATK by 20%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40% for 12s. Can only occur once every 30s.
A longsword used by the Wolf Knight. Originally just a heavy sheet of iron given to the knight by a blacksmith from the city, it became endowed with legendary power owing to his friendship with the wolves.
2
Skyward Pride ★★★★★
Sky-ripping Dragon Spine
Increases all DMG by 8%. After using an Elemental Burst, a vacuum blade that does 80% of ATK as DMG to opponents along its path will be created when Normal or Charged Attacks hit. Lasts for 20s or 8 vacuum blades.
A claymore that symbolizes the pride of Dvalin soaring through the skies. When swung, it emits a deep hum as the full force of Dvalin's command of the sky and the wind is unleashed.
1
Luxurious Sea-Lord ★★★★
Oceanic Victory
Increases Elemental Burst DMG by 12%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100% ATK as AoE DMG. This effect can occur once every 15s.
The great king of the ocean. Having been air-dried, it makes for a fine weapon as well as emergency sustenance.
2
Prototype Archaic ★★★★
Crush
On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240% ATK DMG to opponents within a small AoE. Can only occur once every 15s.
An ancient greatsword discovered in the Blackcliff Forge. It swings with such an immense force that one feels it could cut straight through reality itself.
3
Katsuragikiri Nagamasa ★★★★
Samurai Conduct
Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
A blade that was once made in Tatarasuna. Heavy and tough.
4
Sacrificial Greatsword ★★★★
Composed
After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
A ceremonial greatsword that has become petrified over time. The trinkets on it are still visible. It grants the wielder the power to withstand the winds of time.
With these weapons we want to heal, which is why the ATK works very well, in addition to the reload to always have the ultimate.
1
Makhaira Aquamarine ★★★★
Desert Pavilion
The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
An ancient greatsword that gleams like the waters themselves. A thousand years of sand erosion has not dulled its unnaturally sharp edge one bit.
2
Mailed Flower ★★★★
Whispers of Wind and Flower
Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12% and 48 respectively.
A graceful and elegant greatsword that is decorated with flowers and ribbons.
3
Rainslasher ★★★★
Bane of Storm and Tide
Increases DMG against opponents affected by Hydro or Electro by 20%.
A fluorescent greatsword with no sharp edge that crushes enemies with brute force and raw power.
4
Bloodtainted Greatsword ★★★
Bane of Fire and Thunder
Increases DMG dealt against opponents affected by Pyro or Electro by 12%.
A steel sword that is said to have been coated with dragon blood, rendering it invulnerable to damage. This effect is not extended to its wielder, however.
After C6 we look for atmospheres that give Mastery, since it improves the damage of the ultimate with it.
Recommended Artifacts
Viridescent Venerer, clearly the best set for most Anemos, which buffs our team.This set is the ideal one.
Otherwise, you can carry 2 Viridescent Venerer and 2 Gladiator's Finale, this at least from C6 and if it is not a carry, to heal.
Important: Also if you want it to heal more then 2 healing bonus and the other 2 either in ATK or Anemo DMG Bonus.
Main Stats:
Clock: ATK% ------ Chalice: Anemo o Mastery DMG Bonus ------ Crown: CRIT Rate or Mastery.
Sub Stats:
You can try to get Energy Recharge, Mastery , ATK% , CRIT Rate.
Recommended Stats:
Its elemental recharge ranges 160% - 170%. In your ATK try to get to about 1.500 - 1,600. Mastery more than 500 if you can. its critical proportion, CRIT Rate about 60% and 70% Crit. DMG.
In case you have the C6, Sayu is built to triple mastery.
In both cases, whether it's C6 or not, find a good balance between everything and make it work for you.
Best Teams
Constellation Guide
We have the same case as Bennet, with her C1 she heals and snorts at the same time.
With his C2, the kick you give with his elemental improves a lot.
C6 is much more beneficial for healing, but in this case the way we build it changes.
Video Guide
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Content creator and Genshin Impact enthusiast.
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