
Dehya's Legendary Build
A member of the Hermits has arrived, a mercenary from the Sumeru Desert and the best Bodyguard you will ever meet.
Talent Priority:
First, level up Dehya's elemental ability to increase off-field performance and damage.
Hers Ultimate, since as a support it is not beneficial to use this ultimate ability, I do not recommend it.
Since you won't be using normal attacks as often, you can leave this talent alone or for last. or just don't upload them.
so let's go quietly with a 1/10/1.
Important: If and only if you have a Dehya Carry C6 or want to play it with descending attacks, you can maximize the normal attack and even its ultimate.
Recommended Weapons
1
Beacon of the Reed Sea ★★★★★
Desert Watch
After the character's Elemental Skill hits an opponent, their ATK will be increased by 20% for 8s. After the character takes DMG, their ATK will be increased by 20% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32%.
A large, flat-tipped sword designed in to fit as the weapon of an ancient king or some ceremonial instrument.
2
Fang of the Mountain King ★★★★★
Turquoise Hunt
Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 10% for 6s. Max 6 stacks. Each stack is counted independently.
A giant sword forged from pure turquoise. Due to its greater weight than most ordinary weapons, it was named for Kongomato the Mountain King.
3
Redhorn Stonethresher ★★★★★
Gokadaiou Otogibanashi
DEF is increased by 28%. Normal and Charged Attack DMG is increased by 40% of DEF.
According to its previous owner, this weapon is the "Mighty Redhorn Stoic Stonethreshing Gilded Goldcrushing Lion Lord" that can send any monster packing with its tail between its legs.
1
Serpent Spine ★★★★
Wavesplitter
Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
A rare weapon whose origin is the ancient ocean. One can hear the sound of the ageless waves as one swings it.
2
Verdict ★★★★★
Many Oaths of Dawn and Dusk
Increases ATK by 20%. When party members obtain Elemental Shards from Crystallize reactions, the equipping character will gain 1 Seal, increasing Elemental Skill DMG by 18%. The Seal lasts for 15s, and the equipper may have up to 2 Seals at once. All of the equipper's Seals will disappear 0.2s after their Elemental Skill deals DMG.
A weapon once used by a young maiden who forsook her family name, stained with the blood of enemies and loved ones both.
3
Blackcliff Slasher ★★★★
Press the Advantage
After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
An extremely sturdy greatsword from the Blackcliff Forge. It has a dark crimson color from the blade to pommel.
Kinich's greatsword Fang of the Mountain King, remember that it is only okay if you go to Burgeon teams.
You can also look for weapons that give you mastery, in case you go to teams to make reactions and apply pyro.
Recommended Artifacts
Main Stats:
Clock: ATK% - HP% (C1) ------ Chalice: Pyro DMG Bonus ------ Crown: CRIT Rate or CRIT DMG.
Sub Stats:
You can try to get Energy Recharge, CRIT Rate, CRIT DMG, Mastery, ATK%, HP%.
Recommended Stats:
You can try to have these stats: Recharge rate 150% -160% (This is the reload you should look for if you are going to throw your ultimate), the critical proportion CRIT Rate 50% -60% , CRIT DMG 140% - 150%. in ATK 2.000 or more. if is C1 in HP 30.000, look for some mastery too.
Important: Remember the detail of whether you have C1 or not, you know, C0 has better ATK% and C1 takes better advantage of HP%.
Best Teams
Constellation Guide
If you only want her to deal damage, then C0 is more than enough. At C0 make better use of ATK.
Only from C1 onwards is it much better for her to build HP%, she will take advantage of it more than ATK.
C2 combines very well with its elemental, to reduce time and improve our rotation.
and as always at C6 you can play as a carry.
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Content creator and Genshin Impact enthusiast.
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