A new Genshin Impact Version 7.2 leak claims to show Valeriy's complete English kit, including his Impact Potential resource, Electro shield, Burst, passive talents, constellations and Level 6 values. The alleged four-star Electro Sword character appears to combine defensive support with a limited damage bonus that changes according to whether Stellar-Conduct is active.
Seele Leaks posted Chinese kit sheets at 1:20:02 p.m. UTC on September 22, followed by the English set at 1:21:03 p.m. UTC, with both credited to X1. AboutSnezhnaya repeated the English images at 1:21:28 p.m. UTC and identified Seele as the immediate source. Those posts belong to one source chain, not independent confirmation.
HoYoverse has not announced Valeriy as a playable Version 7.2 character or confirmed any of these mechanics. The images may represent an unreleased test build, and their wording, values and translated terminology can change before release.
Impact Potential powers Valeriy's special Charged Attack
The leaked Normal Attack page introduces Impact Potential, a resource with an initial maximum of 100. Valeriy reportedly needs at least 40 Impact Potential to replace his ordinary Charged Attack with Mortar Fire: Close-Range Barrage. Using that special attack consumes all available Impact Potential, deals Area of Effect Electro damage in front of him and grants 15 stacks of Assault Command.
The sheet lists several ways to generate the resource. Casting his Elemental Skill grants 40 Impact Potential. While his Burst is active, Electro attacks from the nearby active character reportedly give Valeriy 5 Impact Potential when they hit an opponent. The accompanying passive limits the Burst-based gain to 80 Impact Potential during each Burst.
Assault Command is the central support effect described by the page. When the nearby active character deals Electro damage, one stack is consumed to add a damage bonus based on Valeriy's ATK. The type of damage that can trigger the bonus depends on the team's state. In Stellar-Conduct, the hit must be Electro damage considered Stellar-Conduct reaction damage. Outside that state, an Electro hit from a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill or Elemental Burst can consume a stack.
The source does not say that Assault Command turns ordinary Electro damage into Stellar-Conduct. It describes two separate trigger conditions for the same stack system, so those conditions should not be combined into a stronger conversion mechanic.
At Level 6, the sheet lists an Electro damage bonus equal to 29.34% of Valeriy's ATK outside Stellar-Conduct and a Stellar-Conduct reaction damage bonus equal to 88.03% of his ATK. Assault Command has a maximum of 15 stacks and a listed duration of 18 seconds. If one damage instance hits multiple opponents simultaneously, the number of stacks consumed depends on the number of enemies hit.
The same page lists Mortar Fire: Close-Range Barrage at 320.9%, while the ordinary three-hit Normal Attack sequence is shown at 47.2%, 42.6% and 66%. Those are leaked Level 6 values, not final release numbers.
His Skill provides a shield and starts the resource loop
Valeriy's alleged Elemental Skill is named Offensive Defense: Fortress Advance. It raises his shield and sends him forward, dealing Area of Effect Electro damage, granting 40 Impact Potential and deploying an Electro Shield.
The shield scales with Valeriy's ATK rather than HP or DEF in the current sheet. It is also said to absorb Electro damage with 250% effectiveness. At Level 6, the Skill damage is listed at 232.4%, while the shield absorbs damage equal to 292.5% of Valeriy's ATK plus 2,074. The shield lasts 18 seconds and the Skill has a 10-second cooldown.
Those values would give the shield more listed duration than the cooldown, but the image does not explain whether a new cast refreshes, replaces or stacks with an existing shield. It also does not provide interruption-resistance wording beyond the shield itself.
The Burst, Firepower Focus: Thunderous Assault, reportedly deals Area of Effect Electro damage and launches a Thunderstorm Shell. The Shell then disperses into repeated barrages that fall onto the ground and deal more Area of Effect Electro damage to nearby opponents.
The Level 6 Burst page lists the initial hit at 189.2% and each Thunderstorm Shell hit at 44.1%. The effect lasts 12 seconds, has a 15-second cooldown and costs 60 Energy. The images do not state the exact attack interval, total number of barrages or how many times one opponent can be hit.



