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Gain the "Scorching Brilliance" effect when using an Elemental Skill or Burst: CRIT DMG increased by 20% and ATK increased by 28% for 6s. This effect can trigger once every 10s. While a "Scorching Brilliance" instance is active, its duration is increased by 2s after Normal or Charged attacks deal Elemental DMG. This effect can trigger once every second, and the max duration increase is 6s. Additionally, when the equipping character is in the Nightsoul's Blessing state, "Scorching Brilliance" effects are increased by 75%, and its duration will not count down when the equipping character is off-field.
Party members other than the equipping character will provide the equipping character with buffs based on whether their Elemental Type is the same as the latter or not. If their Elemental Types are the same, increase Elemental Mastery by 32. If not, increase the equipping character's DMG Bonus from their Elemental Type by 10%. Each of the aforementioned effects can have up to 3 stacks. Additionally, all nearby party members other than the equipping character will have their Elemental Mastery increased by 40. Multiple such effects from multiple such weapons can stack.
CRIT DMG increased by 20%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 16% for 6s. Max 3 stacks.
Increases Normal and Charged Attack DMG by 12%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8% every 0.1s the arrow is in the air for up to 5 times.
HP is increased by 16%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%. This will take effect whether the character is on-field or not.
ATK is increased by 20%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of resistance aloft, regenerating HP equal to 100% of ATK and dealing 200% of ATK as DMG to surrounding opponents. This effect can only occur once every 15s.
For 12s after triggering a Swirl reaction, ATK increases by 24%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48% and Elemental Burst DMG dealt is increased by 10%/24%.
CRIT DMG from Elemental Bursts is increased by 16%. When an Elemental Burst hits an opponent, gain the Blade of the Daylight Hours effect: ATK is increased by 20%. Nearby active party members other than the equipping character have their ATK increased by 16% for 3s. Additionally, when the party possesses Hexerei: Secret Rite effects, the effects of Blade of the Daylight Hours are increased by an additional 75%. This effect can be triggered even if the equipping character is off-field.
Within 12s after an Elemental Skill is used, ATK is increased by 24%. During this time, when the equipping character has 0 Energy, ATK will be further increased by 24%, and CRIT DMG will be increased by 40%.
After the character's Elemental Skill hits an opponent, their ATK will be increased by 20% for 8s. After the character takes DMG, their ATK will be increased by 20% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32%.
For 3.5s after using an Elemental Burst, the equipping character's Lunar-Charged DMG dealt to opponents is increased by 36%. Additionally, after triggering a Lunar-Charged reaction, the equipping character will gain Requiem of Ruin: CRIT DMG is increased by 28% for 6s. They will also regain 12 Elemental Energy. Elemental Energy can be restored this way once every 14s.
Gain 12% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled.
ATK is increased by 16%. When current HP increases or decreases, Normal Attack DMG will be increased by 16% and Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8%.
After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal 28% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5 Energy to the equipping character. Energy can be restored this way every 0.7s. This energy regain effect can be triggered even if the equipping character is not on the field.
Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24% DMG Bonus.
A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100 and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
ATK increased by 28% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80% ATK. Gain 30% Energy Recharge for 12s after using an Elemental Burst.
Healing Bonus increased by 10%, Normal Attack DMG is increased by 1% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.
Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 10% for 6s. Max 6 stacks. Each stack is counted independently.
After an Elemental Skill or Elemental Burst is used, ATK is increased by 24% for 20s. If the equipping character creates a Shield while this effect is active, they will gain the Electrifying Edict effect for 20s: All nearby party members deal 40% more Lunar-Charged DMG.
A part of the "Millennial Movement" that wanders amidst the winds. Increases DMG by 10%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged and Plunging Attack DMG by 16% and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Obtain 12% All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by 20% for 8s.
Gain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
For 3s after using an Elemental Burst or creating a shield, the equipping character can gain the Primordial Jade Regalia effect: Restore 4.5 Energy every 2.5s, and gain 0.3% Elemental DMG Bonus for their corresponding Elemental Type for every 1,000 Max HP they possess, up to 12%. Primordial Jade Regalia will still take effect even if the equipping character is not on the field.
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12% for 16s. Max 3 stacks. This character will gain 12% All Elemental DMG Bonus when they possess 3 stacks.
HP increased by 20%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2% of the equipping character's max HP for 20s.
CRIT Rate is increased by 4%. After Normal Attacks deal Elemental DMG, the Foliar Incision effect will be obtained, increasing DMG dealt by Normal Attacks and Elemental Skills by 120% of Elemental Mastery. This effect will disappear after 28 DMG instances or 12s. You can obtain Foliar Incision once every 12s.
Increases DEF by 20%. DMG inflicted by Lunar-Crystallize reactions increases by 64% for 5s after the equipping character uses an Elemental Skill.
Increases Movement SPD by 10%. When in battle, gain an 8% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
ATK increased by 15%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.