Select an artifact set to view details
🚧 Detail pages coming soon

2-Piece: ATK +18%.
4-Piece: After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, gain the Blessing of Pastoral Winds effect for 6s: ATK is increased by 25%. If the equipping character has completed Witch's Homework, Blessing of Pastoral Winds will be upgraded to Resolve of Pastoral Winds, which also increases the CRIT Rate of the equipping character by an additional 20%. This effect can be triggered even when the character is off-field.
2-Piece: Gain a 15% Geo DMG Bonus.
4-Piece: Upon obtaining an Elemental Shard created through a Crystallize Reaction, all party members gain a 35% DMG Bonus for that particular element for 10s. Only one form of Elemental DMG Bonus can be gained in this manner at any one time.

2-Piece: Increases Elemental Mastery by 80.
4-Piece: When the equipping character is off-field, Lunar Reaction DMG is increased by 20%. When the party's Moonsign Level is at least Ascendant Gleam, Lunar Reaction DMG will be further increased by 40%. This effect will disappear after the equipping character is active for 3s.
2-Piece: Cryo DMG Bonus +15%
4-Piece: When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. If the opponent is Frozen, CRIT Rate is increased by an additional 20%.
2-Piece: Physical DMG +25%
4-Piece: After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s.
2-Piece: Pyro DMG Bonus +15%
4-Piece: Increases Overloaded, Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
2-Piece: Dendro DMG Bonus +15%.
4-Piece: After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.
2-Piece: Anemo DMG Bonus +15%
4-Piece: When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.
2-Piece: ATK +18%.
4-Piece: When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s.
2-Piece: Energy Recharge +20%
4-Piece: Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
2-Piece: Cryo DMG Bonus +15%
4-Piece: When the equipping character has 0 Elemental Energy, Normal Attack DMG is increased by 60% and Elemental Burst DMG is increased by 60%. After the equipping character deals Normal Attack DMG, the aforementioned Elemental Burst effect will stop applying for 6s. After the equipping character deals Elemental Burst DMG, the aforementioned Normal Attack effect will stop applying for 6s. This effect can trigger even if the equipping character is off the field.
2-Piece: Increases Elemental Mastery by 80.
4-Piece: The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%, and their Lunar-Bloom reaction DMG is increased by 10%. Additionally, after the equipping character triggers Bloom, Hyperbloom, Lunar-Bloom, or Burgeon, they will gain another 25% bonus to the effects mentioned prior. Each stack of this lasts 10s. Max 4 stacks simultaneously. This effect can only be triggered once per second. The character who equips this can still trigger its effects when not on the field.
2-Piece: ATK +18%.
4-Piece: When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.
2-Piece: Increases Elemental Mastery by 80.
4-Piece: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
2-Piece: ATK +18%.
4-Piece: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
2-Piece: Increases Elemental Skill DMG by 20%.
4-Piece: Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
2-Piece: Hydro DMG Bonus +15%
4-Piece: After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
2-Piece: DEF +30%
4-Piece: A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions: When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s. When off the field, the character gains 1 stack every 3s. Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG Bonus. When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost.
2-Piece: Pyro RES increased by 40%.
4-Piece: Increases DMG against opponents affected by Pyro by 35%.
2-Piece: Plunging Attack DMG increased by 25%.
4-Piece: After the equipping character's Plunging Attack/Charged Attack/Elemental Skill hits an opponent, they will gain 1/2/2 stack(s) of "Radiance Everlasting." Plunging Attacks, Charged Attacks, or Elemental Skills can each trigger this effect once every 1s. Radiance Everlasting: Plunging Attacks deal 15% increased DMG for 6s. Max 5 stacks. Each stack's duration is counted independently.
2-Piece: Character Healing Effectiveness +15%
4-Piece: Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.
2-Piece: Normal and Charged Attack DMG +15%
4-Piece: When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.
2-Piece: Increases Elemental Mastery by 80.
4-Piece: When nearby party members trigger Lunar Reactions, if the equipping character is on the field, gain the Gleaming Moon: Intent effect for 4s: Increases CRIT Rate by 15%/30% when the party's Moonsign is Nascent Gleam/Ascendant Gleam. All party members' Lunar Reaction DMG is increased by 10% for each different Gleaming Moon effect that party members have. Effects from Gleaming Moon cannot stack.
2-Piece: ATK +18%.
4-Piece: After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. While under a shield granted by the Crystallize reaction, the above effect will be increased by 150%, and this additional increase disappears 1s after that shield is lost.
2-Piece: Elemental Burst DMG +20%
4-Piece: Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
2-Piece: Hydro DMG Bonus +15%
4-Piece: After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will be triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG Bonus will be increased by 4%/9%/15%. Mirrored Nymph stacks created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently.
2-Piece: While the equipping character is in Nightsoul's Blessing and is on the field, their DMG dealt is increased by 15%.
4-Piece: After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every second.
2-Piece: Healing Bonus +15%.
4-Piece: When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.
2-Piece: Physical DMG is increased by 25%.
4-Piece: When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%.
2-Piece: Increases Shield Strength by 35%.
4-Piece: While protected by a shield, gain an additional 40% Normal and Charged Attack DMG.