Base character statistics by level with ascension materials.
Lv
HP
ATK
DEF
CRIT Rate
CRIT DMG
ATK
Materials
1
775
20.48
49.21
5.00%
50.00%
—
20
1,991
52.61
126.43
5.00%
50.00%
—
20+
2,570
67.91
163.19
5.00%
50.00%
—
×20,000
×1
×3
×3
40
3,850
101.72
244.45
5.00%
50.00%
—
40+
4,261
112.59
270.57
5.00%
50.00%
6%
×40,000
×3
×2
×10
×15
50
4,901
129.51
311.22
5.00%
50.00%
6%
50+
5,450
144.00
346.05
5.00%
50.00%
12%
×60,000
×6
×4
×20
×12
60
6,090
160.92
386.70
5.00%
50.00%
12%
60+
6,501
171.79
412.82
5.00%
50.00%
12%
×80,000
×3
×8
×30
×18
70
7,141
188.68
453.42
5.00%
50.00%
12%
70+
7,552
199.55
479.55
5.00%
50.00%
18%
×100,000
×6
×12
×45
×12
80
8,192
216.47
520.20
5.00%
50.00%
18%
80+
8,604
227.34
546.32
5.00%
50.00%
24%
×120,000
×6
×20
×60
×24
90
9,244
244.26
586.97
5.00%
50.00%
24%
90+
9,244
244.26
586.97
5.00%
50.00%
24%
100
9,883
306.57
627.57
5.00%
50.00%
24%
Skills
Spiritvessel Snapshot
Normal Attack
Normal Attack
Performs up to 3 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal Electro DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Parameter
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
Lv14
Lv15
1-Hit DMG
50.64%
54.76%
58.89%
64.77%
68.90%
73.61%
80.08%
86.56%
93.04%
100.11%
107.17%
114.24%
121.31%
128.37%
135.44%
2-Hit DMG
44.37%
47.99%
51.60%
56.76%
60.37%
64.50%
70.17%
75.85%
81.52%
87.71%
93.91%
100.10%
106.29%
112.48%
118.67%
3-Hit DMG
69.82%
75.50%
81.19%
89.31%
94.99%
101.48%
110.41%
119.34%
128.28%
138.02%
147.76%
157.50%
167.25%
176.99%
186.73%
Aimed Shot
43.86%
47.43%
51.00%
56.10%
59.67%
63.75%
69.36%
74.97%
80.58%
86.70%
92.82%
98.94%
105.06%
111.18%
117.30%
Fully-Charged Aimed Shot
124.00%
133.30%
142.60%
155.00%
164.30%
173.60%
186.00%
198.40%
210.80%
223.20%
235.60%
248.00%
263.50%
279.00%
294.50%
Plunge DMG
56.83%
61.45%
66.08%
72.69%
77.31%
82.60%
89.87%
97.14%
104.41%
112.34%
120.27%
128.20%
136.12%
144.05%
151.98%
Low/High Plunge DMG
113.63%/141.93%
122.88%/153.49%
132.13%/165.04%
145.35%/181.54%
154.59%/193.10%
165.17%/206.30%
179.70%/224.45%
194.23%/242.61%
208.77%/260.76%
224.62%/280.57%
240.48%/300.37%
256.34%/320.18%
272.19%/339.98%
288.05%/359.79%
303.90%/379.59%
Night's Sling
Elemental Skill
Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG.
When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night's Sling is used, each opponent can only be selected as a target once.
After 3 bounces, or if there are no eligible targets left, the Orb will disappear.
Parameter
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
Lv14
Lv15
Spirit Orb DMG
197.60%
212.42%
227.24%
247.00%
261.82%
276.64%
296.40%
316.16%
335.92%
355.68%
375.44%
395.20%
419.90%
444.60%
469.30%
CD
15s
15s
15s
15s
15s
15s
15s
15s
15s
15s
15s
15s
15s
15s
15s
Dark Voices Echo
Elemental Burst
Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus.
Supersonic Oculus
·Continuously taunts nearby opponents and attracts attacks from them.
·Continuously rotates and fires off sonic waves that deal Nightsoul-aligned Electro DMG.
Parameter
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11
Lv12
Lv13
Lv14
Lv15
Ritual DMG
174.38%
187.46%
200.54%
217.98%
231.06%
244.14%
261.58%
279.01%
296.45%
313.89%
331.33%
348.77%
370.57%
392.36%
414.16%
Soundwave Collision DMG
33.20%
35.69%
38.18%
41.50%
43.99%
46.48%
49.80%
53.12%
56.44%
59.76%
63.08%
66.40%
70.55%
74.70%
78.85%
Duration
9s
9s
9s
9s
9s
9s
9s
9s
9s
9s
9s
9s
9s
9s
9s
CD
15s
15s
15s
15s
15s
15s
15s
15s
15s
15s
15s
15s
15s
15s
15s
Energy Cost
60
60
60
60
60
60
60
60
60
60
60
60
60
60
60
Talent Ascension
Materials required to level up talents
Level
Required Materials
Nivel 2
×12,500
×3
×6
Nivel 3
×17,500
×2
×3
Nivel 4
×25,000
×4
×4
Nivel 5
×30,000
×6
×6
Nivel 6
×37,500
×9
×9
Nivel 7
×120,000
×4
×4
×1
Nivel 8
×260,000
×6
×6
×1
Nivel 9
×450,000
×12
×9
×2
Nivel 10
×700,000
×16
×12
×2
×1
Materials Calculator
Calculate materials needed based on target level
If your character is already at max level and you only want to see talent costs, select level 1.
Mora
Mora×5,377,500
Ascension Gems
Vajrada Amethyst Sliver×1
Vajrada Amethyst Fragment×9
Vajrada Amethyst Chunk×9
Vajrada Amethyst Gemstone×6
Talent Books
Teachings of Kindling×9
Guide to Kindling×63
Philosophies of Kindling×114
Weekly Boss Material
Lightless Silk String×18
Crown of Insight
Crown of Insight×3
Common Enemy Drops
Glowing Hornshroom×168
Juvenile Fang×36
Seasoned Fang×96
Tyrant's Fang×129
Other
Mark of the Binding Blessing×46
Passive Talents
Nightshade Synesthesia
After a nearby party member triggers Nightsoul Burst, Ororon will gain 40 Nightsoul points. Within 15s after using his Elemental Skill, when other party members' Hydro or Electro attacks hit opponents, Ororon will gain 5 Nightsoul points, an effect that can occur every 0.3s for a maximum of 10 times during this 15s duration.
Ororon can have a maximum of 80 Nightsoul points.
Also, when nearby opponents take Electro-Charged or Lunar-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul's Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon's ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s.
Nightsoul's Blessing: Ororon
Ororon's Nightsoul's Blessing state lasts 6s.
Aspect Catalyst
After the Elemental Skill Night's Sling's Spirit Orb hits an opponent, Ororon will gain the Aspect Sigil effect for 15s.
Aspect Sigil
When a nearby active party member hits an opponent with Normal, Charged, or Plunging Attacks, that character will restore 3 Energy. If Ororon is off-field, Ororon will also restore 3 Energy. This effect can trigger once every 1s, and can trigger 3 times per duration.
Night Realm's Gift: Flowing Fog, Spritely Shadows
While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ororon. When the active character is currently in the air, the following will trigger when switching to Ororon: Ororon will leap up high. Nightsoul Transmission can be triggered once every 10s by your party.
Holding Aiming Mode will cause Ororon to enter the "Spiritspeaker" state, which will allow him to interact with "Nightspirit Graffiti" and "Nightspirit Sigils," extracting information and power from them. The rules for interacting with these objects follow the same rules as those governing Iktomisaurus interactions.
Additionally, holding the jump button will cause Ororon to consume 75 Stamina and leap. In areas within Natlan where Phlogiston mechanics are present, Ororon will prioritize consuming 5 Phlogiston to leap to a height higher still.
When in the air, Ororon can Hold his Normal Attack to consume Phlogiston or Stamina and enter Aiming Mode.
The Art of Skinchanging
Increases gliding SPD for your own party members by 15%.
Not stackable with Passive Talents that provide the exact same effects.
Constellations
C1
Trails Amidst the Forest Fog
The Elemental Skill Night's Sling's Spirit Orb can bounce 2 additional times.
Additionally, after the Spirit Orb hits an opponent, it will apply the Nighttide effect to them for 12s. Opponents affected by Nighttide take 50% increased DMG from Hypersense triggered by the Passive Talent, "Nightshade Synesthesia." Unlock the aforementioned Passive Talent to trigger this effect.
C2
King Bee of the Hidden Honeyed Wine
After using his Elemental Burst, Dark Voices Echo, Ororon will obtain the Spiritual Supersense effect for 9s.
Spiritual Supersense
Gain 8% Electro DMG Bonus.
Additionally, during this time, every additional opponent hit by the Elemental Burst Dark Voices Echo or Supersonic Oculus will grant Ororon a further 8% Electro DMG Bonus. The maximum that can be gained this way is 32% Electro DMG Bonus.
C3
Roosting Bat's Spiritcage
Increases the Level of Dark Voices Echo by 3.
Maximum upgrade level is 15.
C4
As the Mysteries of the Night Wind
The Supersonic Oculus summoned by the Elemental Burst Dark Voices Echo rotates 25% faster.
Additionally, Ororon will restore 8 Energy to himself after using Dark Voices Echo.
C5
A Gift For the Soul
Increases the Level of Night's Sling by 3.
Maximum upgrade level is 15.
C6
Ode to Deep Springs
After triggering Hypersense through the Passive Talent, Nightshade Synesthesia, your current active character's ATK is increased by 10% for 9s. Max 3 stacks, each stack is counted independently.
Additionally, when you use the Elemental Burst Dark Voices Echo, you will trigger one instance of an effect equivalent to Hypersense, dealing 200% of its original DMG.
You must unlock the Passive Talent "Nightshade Synesthesia" first.