Recent Genshin Impact 6.4 leaks have introduced important practical gameplay findings regarding Varka, focusing on how his charged attacks interact with hitlag and Elemental Skill cooldowns. These discoveries come from hands on beta testing and frame level analysis, providing deeper insight into how Varka may perform in real combat scenarios beyond theoretical calculations. As with all beta information, these findings remain unofficial and subject to further adjustment.
According to the latest leak reports, Varka’s charged attacks consistently trigger hitlag, a known in game mechanic that briefly pauses animations upon landing hits. This hitlag interaction has a significant impact on Varka’s Elemental Skill duration, effectively extending the window during which his skill state remains active. In practice, this means that Varka can maintain his enhanced combat state longer than initially expected based on raw cooldown values alone.
Leak testers report that during a full practical rotation, players can reliably execute up to four Elemental Skills instead of the commonly assumed three. The first three Skill activations occur within the extended duration created by hitlag from charged attacks. The fourth Skill activation becomes possible because the hitlag extension aligns precisely with the normal Elemental Skill cooldown reset, allowing one final standard Skill use before the rotation ends.
This finding is particularly important because current damage calculations circulating within the theorycrafting community only account for three Elemental Skills per rotation. These earlier calculations were based on idealized cooldown assumptions without factoring in real combat hitlag behavior. As a result, existing damage estimates for Varka may be undervaluing his true output potential, especially in sustained encounters where consistent charged attacks are possible.
The implication of this mechanic extends beyond raw damage numbers. A fourth Elemental Skill per rotation could significantly influence energy generation, buff uptime, and team rotation planning. Characters that rely on synchronized cooldowns or reaction timing may see improved synergy with Varka if his extended field presence becomes reliable in live gameplay. This also strengthens Varka’s position as a rotation efficient on field DPS, particularly in high density enemy content where hitlag is consistently triggered.
Community response to these Varka gameplay leaks has been notably active. Theorycrafters are already discussing the need to revise spreadsheets and simulation models to include hitlag adjusted rotations. Some players caution that enemy type, resistance, and attack speed could affect hitlag consistency, meaning that the four Skill rotation may be situational rather than universal. Still, most agree that the mechanic represents a meaningful optimization path for skilled players.
These findings also reinforce a broader pattern seen in previous Genshin Impact characters, where practical combat testing reveals higher ceilings than early spreadsheet estimates. If these hitlag interactions remain unchanged upon release, Varka could emerge as a character whose true strength becomes more apparent through execution rather than surface level stats.
While HoYoverse has not officially commented on Varka’s mechanics, the 6.4 beta leaks suggest that his gameplay design rewards precise timing and real combat awareness. Players interested in maximizing his performance may need to account for hitlag behavior when planning rotations and evaluating his damage potential.
As always, all Genshin Impact 6.4 Varka leaks should be treated as provisional until official release details are confirmed. However, these practical findings already indicate that Varka’s actual gameplay impact could exceed early expectations once real world combat variables are considered.




