New details from the Genshin Impact 6.2 beta have surfaced, revealing significant adjustments to Durin’s attack intervals and elemental application mechanics. These updates provide deeper insight into how the character’s Pyro-based abilities function, giving theorycrafters and players a clearer understanding of his combat rhythm and reaction potential.
According to the latest findings from HomDGCat Wiki, Durin’s Elemental Skill now generates 4 Pyro particles when it hits an enemy, enhancing his energy regeneration and allowing more frequent access to his Burst. This makes him a strong contender for teams that rely on rapid Pyro application and sustained DPS cycles.
In the updated Element Application (v2) data, Durin’s E Skill (Light and Dark variations) follows a 1U + 0 + 0 pattern, meaning the first hit applies Pyro while subsequent hits within that sequence do not. The same logic applies to his Elemental Burst, with Light Flames and Dark Flames now dealing one Pyro application every 1 second and 1.25 seconds, respectively. This refined internal cooldown timing gives players more predictable elemental reactions, especially for triggering Vaporize, Melt, or Overloaded reactions efficiently.
These changes also subtly affect Durin’s overall rotation timing, making him more consistent as an off-field Pyro applicator. The variation between Light and Dark modes introduces flexibility, allowing players to fine-tune his performance depending on team synergy and elemental composition.
As the Genshin Impact 6.2 update approaches, this information further heightens excitement surrounding Durin’s official release. His blend of steady Pyro application, flexible attack intervals, and reliable particle generation positions him as a versatile addition to many team archetypes from reaction-focused comps to energy-reliant burst rotations.




