GAMESANDCHILL

Weapons

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Showing 70 of 80 weapons
"The Catch"
Polearm

"The Catch"

Increases Elemental Burst DMG by 16% and Elemental Burst CRIT Rate by 6%.

Alley Hunter
Bow

Alley Hunter

While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2% every second up to a max of 20%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4% per second until it reaches 0%.

Amenoma Kageuchi
Sword

Amenoma Kageuchi

After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6 Energy for each seed consumed.

Ballad of the Fjords
Polearm

Ballad of the Fjords

When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120.

Blackcliff Longsword
Sword

Blackcliff Longsword

After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

Blackcliff Pole
Polearm

Blackcliff Pole

After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

Blackcliff Warbow
Bow

Blackcliff Warbow

After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

Calamity of Eshu
Sword

Calamity of Eshu

While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 20%, and Normal and Charged Attack CRIT Rate is increased by 8%.

Chain Breaker
Bow

Chain Breaker

For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24 Elemental Mastery.

Cinnabar Spindle
Sword

Cinnabar Spindle

Elemental Skill DMG is increased by 40% of DEF. The effect will be triggered no more than once every 1.5s and will be cleared 0.1s after the Elemental Skill deals DMG.

Cloudforged
Bow

Cloudforged

After Elemental Energy is decreased, the equipping character's Elemental Mastery will increase by 40 for 18s. Max 2 stacks.

Compound Bow
Bow

Compound Bow

Normal Attack and Charged Attack hits increase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s.

Crescent Pike
Polearm

Crescent Pike

After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal additional DMG equal to 20% of ATK for 5s.

Deathmatch
Polearm

Deathmatch

If there are at least 2 opponents nearby, ATK is increased by 16% and DEF is increased by 16%. If there are fewer than 2 opponents nearby, ATK is increased by 24%.

Dialogues of the Desert Sages
Polearm

Dialogues of the Desert Sages

When the wielder performs healing, restore 8 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.

Dragon's Bane
Polearm

Dragon's Bane

Increases DMG against opponents affected by Hydro or Pyro by 20%.

Dragonspine Spear
Polearm

Dragonspine Spear

Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200% of ATK. Can only occur once every 10s.

End of the Line
Bow

End of the Line

Triggers the Flowrider effect after using an Elemental Skill, dealing 80% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s.

Fading Twilight
Bow

Fading Twilight

Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.

Favonius Lance
Polearm

Favonius Lance

CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.

Favonius Sword
Sword

Favonius Sword

CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.

Favonius Warbow
Bow

Favonius Warbow

CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.

Festering Desire
Sword

Festering Desire

Increases Elemental Skill DMG by 16% and Elemental Skill CRIT Rate by 6%.

Finale of the Deep
Sword

Finale of the Deep

When using an Elemental Skill, ATK will be increased by 12% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150 ATK will be gained based on 2.4% of the total amount of the Life Bond cleared, lasting for 15s.

Fleuve Cendre Ferryman
Sword

Fleuve Cendre Ferryman

Increases Elemental Skill CRIT Rate by 8%. Additionally, increases Energy Recharge by 16% for 5s after using an Elemental Skill.

Flower-Wreathed Feathers
Bow

Flower-Wreathed Feathers

Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode.

Flute of Ezpitzal
Sword

Flute of Ezpitzal

Using an Elemental Skill increases DEF by 16% for 15s.

Footprint of the Rainbow
Polearm

Footprint of the Rainbow

Using an Elemental Skill increases DEF by 16% for 15s.

Hamayumi
Bow

Hamayumi

Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.

Ibis Piercer
Bow

Ibis Piercer

The character's Elemental Mastery will increase by 40 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can be triggered once every 0.5s.

Iron Sting
Sword

Iron Sting

Dealing Elemental DMG increases all DMG by 6% for 6s. Max 2 stacks. Can occur once every 1s.

Kagotsurube Isshin
Sword

Kagotsurube Isshin

When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s.

King's Squire
Bow

King's Squire

Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.

Kitain Cross Spear
Polearm

Kitain Cross Spear

Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

Lion's Roar
Sword

Lion's Roar

Increases DMG against opponents affected by Pyro or Electro by 20%.

Lithic Spear
Polearm

Lithic Spear

For every character in the party who hails from Liyue, the character who equips this weapon gains a 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times.

Missive Windspear
Polearm

Missive Windspear

Within 10s after an Elemental Reaction is triggered, ATK is increased by 12% and Elemental Mastery is increased by 48.

Mitternachts Waltz
Bow

Mitternachts Waltz

Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s.

Moonpiercer
Polearm

Moonpiercer

After triggering Burning, Quicken, Aggravate, Spread, Bloom, Lunar-Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field.

Moonweaver's Dawn
Sword

Moonweaver's Dawn

Increases Elemental Burst DMG by 20%. When the equipping character's Energy Capacity does not exceed 60/40, their Elemental Burst DMG is increased by an additional 16%/28%.

Mountain-Bracing Bolt
Polearm

Mountain-Bracing Bolt

Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 12%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 12% for 8s.

Mouun's Moon
Bow

Mouun's Moon

For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.

Predator
Bow

Predator

Effective only on the following platform: "PlayStation™Network" Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66.

Prized Isshin Blade
Sword

Prized Isshin Blade

When a Normal, Charged, or Plunging Attack hits an opponent, it will release an Accursed Spirit, dealing AoE DMG equal to 180% of ATK and restoring 100% of ATK as HP. This effect can be triggered once every 8s. The DMG done by this weapon's wielder is decreased by 50%.

Prospector's Drill
Polearm

Prospector's Drill

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Prospector's Shovel
Polearm

Prospector's Shovel

Electro-Charged DMG is increased by 48%, and Lunar-Charged DMG is increased by 12%. Moonsign: Ascendant Gleam: Lunar-Charged DMG is increased by an additional 12%.

Prototype Crescent
Bow

Prototype Crescent

Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s.

Prototype Rancour
Sword

Prototype Rancour

On hit, Normal or Charged Attacks increase ATK and DEF by 4% for 6s. Max 4 stacks. This effect can only occur once every 0.3s.

Prototype Starglitter
Polearm

Prototype Starglitter

After using an Elemental Skill, increases Normal and Charged Attack DMG by 8% for 12s. Max 2 stacks.

Range Gauge
Bow

Range Gauge

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Rightful Reward
Polearm

Rightful Reward

When the wielder is healed, restore 8 Energy. This effect can be triggered once every 10s, and can occur even when the character is not on the field.

Royal Bow
Bow

Royal Bow

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Royal Longsword
Sword

Royal Longsword

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Royal Spear
Polearm

Royal Spear

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Rust
Bow

Rust

Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%.

Sacrificer's Staff
Polearm

Sacrificer's Staff

For 6s after an Elemental Skill hits an opponent, ATK is increased by 8% and Energy Recharge is increased by 6%. Max 3 stacks. This effect can be triggered even when the equipping character is off-field.

Sacrificial Bow
Bow

Sacrificial Bow

After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

Sacrificial Sword
Sword

Sacrificial Sword

After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

Sapwood Blade
Sword

Sapwood Blade

After triggering Burning, Quicken, Aggravate, Spread, Bloom, Lunar-Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack.

Scion of the Blazing Sun
Bow

Scion of the Blazing Sun

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

Sequence of Solitude
Bow

Sequence of Solitude

When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.

Serenity's Call
Sword

Serenity's Call

Upon causing an Elemental Reaction, increases Max HP by 16% for 12s. Moonsign: Ascendant Gleam: Max HP from this effect is further increased by 16%. This effect can be triggered even if the equipping character is off-field.

Serpent's Rain Bow
Bow

Serpent's Rain Bow

El ATQ aumenta en un 28% durante 8s después de que los ataques del personaje equipado golpeen a un enemigo mientras el personaje está fuera del campo.

Snare Hook
Bow

Snare Hook

Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.

Song of Stillness
Bow

Song of Stillness

After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.

Sturdy Bone
Sword

Sturdy Bone

Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 16% of ATK. This effect expires after triggering 18 times or 7s.

Sword of Descension
Sword

Sword of Descension

Effective only on the following platform: "PlayStation™Network" Hitting opponents with Normal and Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66.

Sword of Narzissenkreuz
Sword

Sword of Narzissenkreuz

When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz.

Tamayuratei no Ohanashi
Polearm

Tamayuratei no Ohanashi

Increase ATK by 20% and Movement SPD by 10% for 10s when using an Elemental Skill.

The Alley Flash
Sword

The Alley Flash

Increases DMG dealt by the character equipping this weapon by 12%. Taking DMG disables this effect for 5s.