GAMESANDCHILL

Weapons

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Showing 14 of 14 weapons
Black Tassel
Polearm

Black Tassel

Increases DMG against slimes by 40%.

Bloodtainted Greatsword
Claymore

Bloodtainted Greatsword

Increases DMG dealt against opponents affected by Pyro or Electro by 12%.

Cool Steel
Sword

Cool Steel

Increases DMG against opponents affected by Hydro or Cryo by 12%.

Dark Iron Sword
Sword

Dark Iron Sword

Upon causing an Overloaded, Superconduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, Lunar-Charged, or Electro-infused Swirl reaction, ATK is increased by 20% for 12s.

Debate Club
Claymore

Debate Club

After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.

Ferrous Shadow
Claymore

Ferrous Shadow

When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt.

Fillet Blade
Sword

Fillet Blade

On hit, has a 50% chance to deal 240% ATK DMG to a single opponent. Can only occur once every 15s.

Halberd
Polearm

Halberd

Normal Attacks deal an additional 160% ATK as DMG. Can only occur once every 10s.

Harbinger of Dawn
Sword

Harbinger of Dawn

When HP is above 90%, increases CRIT Rate by 14%.

Skyrider Greatsword
Claymore

Skyrider Greatsword

On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.

Skyrider Sword
Sword

Skyrider Sword

Using an Elemental Burst grants a 12% increase in ATK and Movement SPD for 15s.

Traveler's Handy Sword
Sword

Traveler's Handy Sword

Each Elemental Orb or Particle collected restores 1% HP.

White Iron Greatsword
Claymore

White Iron Greatsword

Defeating an opponent restores 8% HP.

White Tassel
Polearm

White Tassel

Increases Normal Attack DMG by 24%.