GAMESANDCHILL

Weapons

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Showing 34 of 34 weapons
Black Tassel
Polearm

Black Tassel

Increases DMG against slimes by 40%.

Bloodtainted Greatsword
Claymore

Bloodtainted Greatsword

Increases DMG dealt against opponents affected by Pyro or Electro by 12%.

Cool Steel
Sword

Cool Steel

Increases DMG against opponents affected by Hydro or Cryo by 12%.

Dark Iron Sword
Sword

Dark Iron Sword

Upon causing an Overloaded, Superconduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, Lunar-Charged, or Electro-infused Swirl reaction, ATK is increased by 20% for 12s.

Debate Club
Claymore

Debate Club

After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.

Emerald Orb
Catalyst

Emerald Orb

Upon causing a Vaporize, Electro-Charged, Frozen, Bloom, Lunar-Charged, Lunar-Bloom, or a Hydro-infused Swirl reaction, ATK is increased by 20% for 12s.

Ferrous Shadow
Claymore

Ferrous Shadow

When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt.

Fillet Blade
Sword

Fillet Blade

On hit, has a 50% chance to deal 240% ATK DMG to a single opponent. Can only occur once every 15s.

Halberd
Polearm

Halberd

Normal Attacks deal an additional 160% ATK as DMG. Can only occur once every 10s.

Harbinger of Dawn
Sword

Harbinger of Dawn

When HP is above 90%, increases CRIT Rate by 14%.

Magic Guide
Catalyst

Magic Guide

Increases DMG against opponents affected by Hydro or Electro by 12%.

Messenger
Bow

Messenger

Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.

Otherworldly Story
Catalyst

Otherworldly Story

Picking up an Elemental Energy Orb/Particle recovers 1% HP.

Raven Bow
Bow

Raven Bow

Increases DMG against opponents affected by Hydro or Pyro by 12%.

Recurve Bow
Bow

Recurve Bow

Defeating an opponent restores 8% HP.

Sharpshooter's Oath
Bow

Sharpshooter's Oath

Increases DMG against weak spots by 24%.

Skyrider Greatsword
Claymore

Skyrider Greatsword

On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.

Skyrider Sword
Sword

Skyrider Sword

Using an Elemental Burst grants a 12% increase in ATK and Movement SPD for 15s.

Slingshot
Bow

Slingshot

If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.

Thrilling Tales of Dragon Slayers
Catalyst

Thrilling Tales of Dragon Slayers

When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s.

Traveler's Handy Sword
Sword

Traveler's Handy Sword

Each Elemental Orb or Particle collected restores 1% HP.

Twin Nephrite
Catalyst

Twin Nephrite

Defeating an opponent increases Movement SPD and ATK by 12% for 15s.

White Iron Greatsword
Claymore

White Iron Greatsword

Defeating an opponent restores 8% HP.

White Tassel
Polearm

White Tassel

Increases Normal Attack DMG by 24%.

Iron Point
Polearm

Iron Point

Old Merc's Pal
Claymore

Old Merc's Pal

Pocket Grimoire
Catalyst

Pocket Grimoire

Seasoned Hunter's Bow
Bow

Seasoned Hunter's Bow

Silver Sword
Sword

Silver Sword

Apprentice's Notes
Catalyst

Apprentice's Notes

Beginner's Protector
Polearm

Beginner's Protector

Dull Blade
Sword

Dull Blade

Hunter's Bow
Bow

Hunter's Bow

Waster Greatsword
Claymore

Waster Greatsword