GAMESANDCHILL

Weapons

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Showing 59 of 129 weapons
Master Key
Claymore

Master Key

Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.

Missive Windspear
Polearm

Missive Windspear

Within 10s after an Elemental Reaction is triggered, ATK is increased by 12% and Elemental Mastery is increased by 48.

Mitternachts Waltz
Bow

Mitternachts Waltz

Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s.

Moonpiercer
Polearm

Moonpiercer

After triggering Burning, Quicken, Aggravate, Spread, Bloom, Lunar-Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field.

Mountain-Bracing Bolt
Polearm

Mountain-Bracing Bolt

Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 12%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 12% for 8s.

Mouun's Moon
Bow

Mouun's Moon

For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.

Portable Power Saw
Claymore

Portable Power Saw

When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and 2s after the effect occurs, 2 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Predator
Bow

Predator

Effective only on the following platform: "PlayStation™Network" Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66.

Prospector's Drill
Polearm

Prospector's Drill

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Prospector's Shovel
Polearm

Prospector's Shovel

Electro-Charged DMG is increased by 48%, and Lunar-Charged DMG is increased by 12%. Moonsign: Ascendant Gleam: Lunar-Charged DMG is increased by an additional 12%.

Prototype Archaic
Claymore

Prototype Archaic

On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240% ATK DMG to opponents within a small AoE. Can only occur once every 15s.

Prototype Crescent
Bow

Prototype Crescent

Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s.

Prototype Starglitter
Polearm

Prototype Starglitter

After using an Elemental Skill, increases Normal and Charged Attack DMG by 8% for 12s. Max 2 stacks.

Rainslasher
Claymore

Rainslasher

Increases DMG against opponents affected by Hydro or Electro by 20%.

Range Gauge
Bow

Range Gauge

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Rightful Reward
Polearm

Rightful Reward

When the wielder is healed, restore 8 Energy. This effect can be triggered once every 10s, and can occur even when the character is not on the field.

Royal Bow
Bow

Royal Bow

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Royal Greatsword
Claymore

Royal Greatsword

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Royal Spear
Polearm

Royal Spear

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Rust
Bow

Rust

Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%.

Sacrificer's Staff
Polearm

Sacrificer's Staff

For 6s after an Elemental Skill hits an opponent, ATK is increased by 8% and Energy Recharge is increased by 6%. Max 3 stacks. This effect can be triggered even when the equipping character is off-field.

Sacrificial Bow
Bow

Sacrificial Bow

After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

Sacrificial Greatsword
Claymore

Sacrificial Greatsword

After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

Scion of the Blazing Sun
Bow

Scion of the Blazing Sun

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

Sequence of Solitude
Bow

Sequence of Solitude

When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.

Serpent Spine
Claymore

Serpent Spine

Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Serpent's Rain Bow
Bow

Serpent's Rain Bow

El ATQ aumenta en un 28% durante 8s después de que los ataques del personaje equipado golpeen a un enemigo mientras el personaje está fuera del campo.

Snare Hook
Bow

Snare Hook

Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.

Snow-Tombed Starsilver
Claymore

Snow-Tombed Starsilver

Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200% of ATK. Can only occur once every 10s.

Song of Stillness
Bow

Song of Stillness

After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.

Talking Stick
Claymore

Talking Stick

ATK will be increased by 16% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s.

Tamayuratei no Ohanashi
Polearm

Tamayuratei no Ohanashi

Increase ATK by 20% and Movement SPD by 10% for 10s when using an Elemental Skill.

The Bell
Claymore

The Bell

Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12% increased DMG.

The Stringless
Bow

The Stringless

Increases Elemental Skill and Elemental Burst DMG by 24%.

The Viridescent Hunt
Bow

The Viridescent Hunt

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.

Tidal Shadow
Claymore

Tidal Shadow

After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field.

Ultimate Overlord's Mega Magic Sword
Claymore

Ultimate Overlord's Mega Magic Sword

ATK increased by 12%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%.

Wavebreaker's Fin
Polearm

Wavebreaker's Fin

For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.

Whiteblind
Claymore

Whiteblind

On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.

Windblume Ode
Bow

Windblume Ode

After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s.

Black Tassel
Polearm

Black Tassel

Increases DMG against slimes by 40%.

Bloodtainted Greatsword
Claymore

Bloodtainted Greatsword

Increases DMG dealt against opponents affected by Pyro or Electro by 12%.

Debate Club
Claymore

Debate Club

After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.

Ferrous Shadow
Claymore

Ferrous Shadow

When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt.

Halberd
Polearm

Halberd

Normal Attacks deal an additional 160% ATK as DMG. Can only occur once every 10s.

Messenger
Bow

Messenger

Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.

Raven Bow
Bow

Raven Bow

Increases DMG against opponents affected by Hydro or Pyro by 12%.

Recurve Bow
Bow

Recurve Bow

Defeating an opponent restores 8% HP.

Sharpshooter's Oath
Bow

Sharpshooter's Oath

Increases DMG against weak spots by 24%.

Skyrider Greatsword
Claymore

Skyrider Greatsword

On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.

Slingshot
Bow

Slingshot

If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.

White Iron Greatsword
Claymore

White Iron Greatsword

Defeating an opponent restores 8% HP.

White Tassel
Polearm

White Tassel

Increases Normal Attack DMG by 24%.

Iron Point
Polearm

Iron Point

Old Merc's Pal
Claymore

Old Merc's Pal

Seasoned Hunter's Bow
Bow

Seasoned Hunter's Bow

Beginner's Protector
Polearm

Beginner's Protector

Hunter's Bow
Bow

Hunter's Bow

Waster Greatsword
Claymore

Waster Greatsword