Weapons
Select a weapon to view details
The Bell
Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12% increased DMG.
The Widsith
When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240.
Tidal Shadow
After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field.
Ultimate Overlord's Mega Magic Sword
ATK increased by 12%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%.
Wandering Evenstar
The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Waveriding Whirl
Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20%. For every Hydro Elemental Type character in the party, Max HP is increased by another 12%, and the maximum increase that can be achieved in this way is 24%. Can be triggered once every 15s.
Whiteblind
On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.
Wine and Song
Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s.
Bloodtainted Greatsword
Increases DMG dealt against opponents affected by Pyro or Electro by 12%.
Debate Club
After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.
Emerald Orb
Upon causing a Vaporize, Electro-Charged, Frozen, Bloom, Lunar-Charged, Lunar-Bloom, or a Hydro-infused Swirl reaction, ATK is increased by 20% for 12s.
Ferrous Shadow
When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt.
Magic Guide
Increases DMG against opponents affected by Hydro or Electro by 12%.
Otherworldly Story
Picking up an Elemental Energy Orb/Particle recovers 1% HP.
Skyrider Greatsword
On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.
Thrilling Tales of Dragon Slayers
When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s.
Twin Nephrite
Defeating an opponent increases Movement SPD and ATK by 12% for 15s.
White Iron Greatsword
Defeating an opponent restores 8% HP.