GAMESANDCHILL

Weapons

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Showing 69 of 139 weapons
Ibis Piercer
Bow

Ibis Piercer

The character's Elemental Mastery will increase by 40 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can be triggered once every 0.5s.

Katsuragikiri Nagamasa
Claymore

Katsuragikiri Nagamasa

Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

King's Squire
Bow

King's Squire

Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.

Lithic Blade
Claymore

Lithic Blade

For every character in the party who hails from Liyue, the character who equips this weapon gains a 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times.

Luxurious Sea-Lord
Claymore

Luxurious Sea-Lord

Increases Elemental Burst DMG by 12%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100% ATK as AoE DMG. This effect can occur once every 15s.

Mailed Flower
Claymore

Mailed Flower

Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12% and 48 respectively.

Makhaira Aquamarine
Claymore

Makhaira Aquamarine

The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

Mappa Mare
Catalyst

Mappa Mare

Triggering an Elemental reaction grants a 8% Elemental DMG Bonus for 10s. Max 2 stacks.

Master Key
Claymore

Master Key

Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.

Mitternachts Waltz
Bow

Mitternachts Waltz

Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s.

Mouun's Moon
Bow

Mouun's Moon

For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.

Oathsworn Eye
Catalyst

Oathsworn Eye

Increases Energy Recharge by 24% for 10s after using an Elemental Skill.

Portable Power Saw
Claymore

Portable Power Saw

When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and 2s after the effect occurs, 2 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Predator
Bow

Predator

Effective only on the following platform: "PlayStation™Network" Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66.

Prototype Amber
Catalyst

Prototype Amber

Using an Elemental Burst regenerates 4 Energy every 2s for 6s. All party members will regenerate 4% HP every 2s for this duration.

Prototype Archaic
Claymore

Prototype Archaic

On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240% ATK DMG to opponents within a small AoE. Can only occur once every 15s.

Prototype Crescent
Bow

Prototype Crescent

Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s.

Rainslasher
Claymore

Rainslasher

Increases DMG against opponents affected by Hydro or Electro by 20%.

Range Gauge
Bow

Range Gauge

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Ring of Yaxche
Catalyst

Ring of Yaxche

Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6% for 10s. Normal Attack DMG can be increased this way by a maximum of 16%.

Royal Bow
Bow

Royal Bow

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Royal Greatsword
Claymore

Royal Greatsword

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Royal Grimoire
Catalyst

Royal Grimoire

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Rust
Bow

Rust

Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%.

Sacrificial Bow
Bow

Sacrificial Bow

After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

Sacrificial Fragments
Catalyst

Sacrificial Fragments

After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

Sacrificial Greatsword
Claymore

Sacrificial Greatsword

After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

Sacrificial Jade
Catalyst

Sacrificial Jade

When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s.

Scion of the Blazing Sun
Bow

Scion of the Blazing Sun

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

Sequence of Solitude
Bow

Sequence of Solitude

When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.

Serpent Spine
Claymore

Serpent Spine

Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Serpent's Rain Bow
Bow

Serpent's Rain Bow

El ATQ aumenta en un 28% durante 8s después de que los ataques del personaje equipado golpeen a un enemigo mientras el personaje está fuera del campo.

Snare Hook
Bow

Snare Hook

Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.

Snow-Tombed Starsilver
Claymore

Snow-Tombed Starsilver

Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200% of ATK. Can only occur once every 10s.

Solar Pearl
Catalyst

Solar Pearl

Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s.

Song of Stillness
Bow

Song of Stillness

After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.

Talking Stick
Claymore

Talking Stick

ATK will be increased by 16% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s.

The Bell
Claymore

The Bell

Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12% increased DMG.

The Stringless
Bow

The Stringless

Increases Elemental Skill and Elemental Burst DMG by 24%.

The Viridescent Hunt
Bow

The Viridescent Hunt

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.

The Widsith
Catalyst

The Widsith

When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240.

Tidal Shadow
Claymore

Tidal Shadow

After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field.

Ultimate Overlord's Mega Magic Sword
Claymore

Ultimate Overlord's Mega Magic Sword

ATK increased by 12%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%.

Wandering Evenstar
Catalyst

Wandering Evenstar

The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

Waveriding Whirl
Catalyst

Waveriding Whirl

Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20%. For every Hydro Elemental Type character in the party, Max HP is increased by another 12%, and the maximum increase that can be achieved in this way is 24%. Can be triggered once every 15s.

Whiteblind
Claymore

Whiteblind

On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.

Windblume Ode
Bow

Windblume Ode

After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s.

Wine and Song
Catalyst

Wine and Song

Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s.

Bloodtainted Greatsword
Claymore

Bloodtainted Greatsword

Increases DMG dealt against opponents affected by Pyro or Electro by 12%.

Debate Club
Claymore

Debate Club

After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.

Emerald Orb
Catalyst

Emerald Orb

Upon causing a Vaporize, Electro-Charged, Frozen, Bloom, Lunar-Charged, Lunar-Bloom, or a Hydro-infused Swirl reaction, ATK is increased by 20% for 12s.

Ferrous Shadow
Claymore

Ferrous Shadow

When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt.

Magic Guide
Catalyst

Magic Guide

Increases DMG against opponents affected by Hydro or Electro by 12%.

Messenger
Bow

Messenger

Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.

Otherworldly Story
Catalyst

Otherworldly Story

Picking up an Elemental Energy Orb/Particle recovers 1% HP.

Raven Bow
Bow

Raven Bow

Increases DMG against opponents affected by Hydro or Pyro by 12%.

Recurve Bow
Bow

Recurve Bow

Defeating an opponent restores 8% HP.

Sharpshooter's Oath
Bow

Sharpshooter's Oath

Increases DMG against weak spots by 24%.

Skyrider Greatsword
Claymore

Skyrider Greatsword

On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.

Slingshot
Bow

Slingshot

If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.

Thrilling Tales of Dragon Slayers
Catalyst

Thrilling Tales of Dragon Slayers

When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s.

Twin Nephrite
Catalyst

Twin Nephrite

Defeating an opponent increases Movement SPD and ATK by 12% for 15s.

White Iron Greatsword
Claymore

White Iron Greatsword

Defeating an opponent restores 8% HP.

Old Merc's Pal
Claymore

Old Merc's Pal

Pocket Grimoire
Catalyst

Pocket Grimoire

Seasoned Hunter's Bow
Bow

Seasoned Hunter's Bow

Apprentice's Notes
Catalyst

Apprentice's Notes

Hunter's Bow
Bow

Hunter's Bow

Waster Greatsword
Claymore

Waster Greatsword