GAMESANDCHILL

Weapons

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Showing 19 of 89 weapons
The Viridescent Hunt
Bow

The Viridescent Hunt

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.

Tidal Shadow
Claymore

Tidal Shadow

After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field.

Ultimate Overlord's Mega Magic Sword
Claymore

Ultimate Overlord's Mega Magic Sword

ATK increased by 12%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%.

Whiteblind
Claymore

Whiteblind

On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.

Windblume Ode
Bow

Windblume Ode

After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s.

Bloodtainted Greatsword
Claymore

Bloodtainted Greatsword

Increases DMG dealt against opponents affected by Pyro or Electro by 12%.

Debate Club
Claymore

Debate Club

After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.

Ferrous Shadow
Claymore

Ferrous Shadow

When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt.

Messenger
Bow

Messenger

Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.

Raven Bow
Bow

Raven Bow

Increases DMG against opponents affected by Hydro or Pyro by 12%.

Recurve Bow
Bow

Recurve Bow

Defeating an opponent restores 8% HP.

Sharpshooter's Oath
Bow

Sharpshooter's Oath

Increases DMG against weak spots by 24%.

Skyrider Greatsword
Claymore

Skyrider Greatsword

On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.

Slingshot
Bow

Slingshot

If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.

White Iron Greatsword
Claymore

White Iron Greatsword

Defeating an opponent restores 8% HP.

Old Merc's Pal
Claymore

Old Merc's Pal

Seasoned Hunter's Bow
Bow

Seasoned Hunter's Bow

Hunter's Bow
Bow

Hunter's Bow

Waster Greatsword
Claymore

Waster Greatsword