A new Genshin Impact 7.2 leak offers an early look at a possible Spiral Abyss Floor 12 layout, but it stops short of naming the enemies. Seele Leaks posted the X1-attributed chart at 10:01:21 UTC on September 22, 2026. AboutSnezhnaya repeated it 26 seconds later and credited Seele. Those posts are one source chain, not independent corroboration, and HoYoverse has not announced this alleged lineup.
The chart divides Floor 12 into the usual three chambers and two halves. Five slots contain enemy-style icons, while the second half of Chamber 1 is represented by a question mark. It also places two bonuses above the columns: a 75% damage increase to Lunar-Crystallize on the first-half side and 200 Elemental Mastery for the whole party on the second-half side.
Five icons are shown, but none are named
The first half of Chamber 1 uses a pale blue, face-like icon. The second half remains deliberately hidden. Chamber 2 shows a white-and-blue angular icon in its first half and a brighter blue crystalline or armored icon in its second half. Chamber 3 uses a gold-and-brown horned or mask-like icon on the first side and a brown stone-like emblem on the second.
That visual description is as far as the evidence safely goes. The graphic does not print enemy names, levels, counts, HP values or elemental resistances. Several icons are too compressed to identify with confidence, and the image may use test assets or placeholders. Treating a resemblance as a confirmed boss name would add information that the source itself does not provide.
The missing 12-1 second half is also important. A question mark could mean X1 did not have the encounter, the source chose to withhold it, or the slot had not been finalized when the chart was made. The graphic does not distinguish among those possibilities. It therefore presents a partial lineup rather than a complete Floor 12 schedule.
The bonuses suggest different team priorities
If the text and column layout are accurate, the first-half side would directly reward Lunar-Crystallize damage with a 75% increase. That is a large stated modifier and would make the relevant reaction an obvious starting point when preparing the first team. The chart does not explain whether the bonus is always active, tied to a chamber condition or expressed through a seasonal Blessing, so its exact effect cannot yet be calculated.
The second-half side instead advertises 200 Elemental Mastery for the entire party. Elemental Mastery can support several reaction-focused teams, making that column look less narrowly prescribed than the Lunar-Crystallize side. Even so, the benefit of 200 Elemental Mastery depends on which characters trigger reactions and how the final enemies behave. The image supplies no mechanics for the five visible encounters.
Players should also avoid reading the two lines as proof of a single universal Floor 12 buff. Their placement above separate columns may indicate side-specific conditions, but the source provides no rules text. A clearer test-build screenshot or official update notice would be needed to confirm the scope, activation and duration of each effect.
Why this is new, and what remains unknown
GamesAndChill's nearest Version 7.2 endgame draft covers reported Imaginarium Theater elements, event names and detailed Stygian Onslaught mechanics. It does not contain a Spiral Abyss lineup or either of the two bonuses shown here. The new chart is therefore a separate development rather than a relabeled copy of that report.
It is still a single-source leak. Seele Leaks credits X1, while AboutSnezhnaya's near-simultaneous post points back to Seele. Reposting the same chart does not confirm it independently. The image carries the Seele Leaks watermark, but it does not include build documentation, a date for the Abyss reset or an official Version 7.2 identifier beyond its own title.
The useful takeaway is limited but concrete. The alleged Floor 12 plan shows five revealed encounter icons, one hidden 12-1 second half, a first-half Lunar-Crystallize damage bonus and a second-half party Elemental Mastery bonus. It does not yet provide enough information to lock in two complete teams. Enemy names, chamber counts, levels, mechanics, reset timing and the hidden slot all remain unresolved, and every part of the chart may change before Version 7.2 reaches the live game.





