GAMESANDCHILL

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Showing 70 of 83 weapons
A Thousand Floating Dreams
法器

A Thousand Floating Dreams

Party members other than the equipping character will provide the equipping character with buffs based on whether their Elemental Type is the same as the latter or not. If their Elemental Types are the same, increase Elemental Mastery by 32. If not, increase the equipping character's DMG Bonus from their Elemental Type by 10%. Each of the aforementioned effects can have up to 3 stacks. Additionally, all nearby party members other than the equipping character will have their Elemental Mastery increased by 40. Multiple such effects from multiple such weapons can stack.

Amos' Bow

Amos' Bow

Increases Normal and Charged Attack DMG by 12%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8% every 0.1s the arrow is in the air for up to 5 times.

Aqua Simulacra

Aqua Simulacra

HP is increased by 16%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%. This will take effect whether the character is on-field or not.

Astral Vulture's Crimson Plumage

Astral Vulture's Crimson Plumage

For 12s after triggering a Swirl reaction, ATK increases by 24%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48% and Elemental Burst DMG dealt is increased by 10%/24%.

Cashflow Supervision
法器

Cashflow Supervision

ATK is increased by 16%. When current HP increases or decreases, Normal Attack DMG will be increased by 16% and Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8%.

Crane's Echoing Call
法器

Crane's Echoing Call

After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal 28% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5 Energy to the equipping character. Energy can be restored this way every 0.7s. This energy regain effect can be triggered even if the equipping character is not on the field.

Elegy for the End

Elegy for the End

A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100 and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.

Everlasting Moonglow
法器

Everlasting Moonglow

Healing Bonus increased by 10%, Normal Attack DMG is increased by 1% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.

Golden Frostbound Oath

Golden Frostbound Oath

ATK 44 CRIT DMG 19.2

Increase DEF by 16%. When the equipping character's Elemental Skill or Lunar-Crystallize attack(s) hits enemies, gain the Frost Fae's Favor effect for 6s: Geo DMG inflicted by the equipping character increases by 40%, Lunar-Crystallize Reaction DMG increases by 40%. While this effect is active, if there are Moondrift(s) near the equipping character, all other nearby party members will gain the Frost Fae's Mischief effect: Geo DMG dealt increases by 20% and Lunar-Crystallize Reaction DMG increases by 20%. This effect can be triggered even when the equipping character is off-field.

Hunter's Path

Hunter's Path

Gain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.

Jadefall's Splendor
法器

Jadefall's Splendor

For 3s after using an Elemental Burst or creating a shield, the equipping character can gain the Primordial Jade Regalia effect: Restore 4.5 Energy every 2.5s, and gain 0.3% Elemental DMG Bonus for their corresponding Elemental Type for every 1,000 Max HP they possess, up to 12%. Primordial Jade Regalia will still take effect even if the equipping character is not on the field.

Kagura's Verity
法器

Kagura's Verity

Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12% for 16s. Max 3 stacks. This character will gain 12% All Elemental DMG Bonus when they possess 3 stacks.

Lost Prayer to the Sacred Winds
法器

Lost Prayer to the Sacred Winds

Increases Movement SPD by 10%. When in battle, gain an 8% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.

Memory of Dust
法器

Memory of Dust

Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.

Nightweaver's Looking Glass
法器

Nightweaver's Looking Glass

When the equipping character's Elemental Skill deals Hydro or Dendro DMG, they will gain Prayer of the Far North: Elemental Mastery is increased by 60 for 4.5s. When nearby party members trigger Lunar-Bloom reactions, the equipping character gains New Moon Verse: Elemental Mastery is increased by 60 for 10s. When both Prayer of the Far North and New Moon Verse are in effect, all nearby party members' Bloom DMG is increased by 120%, their Hyperbloom and Burgeon DMG is increased by 80%, and their Lunar-Bloom DMG is increased by 40%. This effect cannot stack. The aforementioned effects can be triggered even if the equipping character is off-field.

Nocturne’s Curtain Call
法器

Nocturne’s Curtain Call

Max HP increases by 10%. When the wielder triggers a Lunar reaction or inflicts Lunar Reaction DMG on an enemy, they will recover 14 Elemental Energy and gain the Bountiful Sea's Sacred Wine effect for 12s, which increases Max HP by an additional 14% and CRIT DMG from Lunar Reaction DMG by 60%. The Elemental Energy recovery effect can be triggered at most once every 18s, and can be triggered even when the wielder is in your party but not in use.

Polar Star

Polar Star

Elemental Skill and Elemental Burst DMG increased by 12%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.

Reliquary of Truth
法器

Reliquary of Truth

CRIT Rate is increased by 8%. When the equipping character unleashes an Elemental Skill, they gain the Secret of Lies effect: Elemental Mastery is increased by 80 for 12s. When the equipping character deals Lunar-Bloom DMG to an opponent, they gain the Moon of Truth effect: CRIT DMG is increased by 24% for 4s. When both the Secret of Lies and Moon of Truth effects are active at the same time, the results of both effects will be increased by 50%.

Silvershower Heartstrings

Silvershower Heartstrings

The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%. This effect will be canceled 4s after falling under 3 stacks.

Skyward Atlas
法器

Skyward Atlas

Increases Elemental DMG Bonus by 12%. Normal Attack hits have a 50% chance to earn the favor of the clouds, which actively seek out nearby opponents to attack for 15s, dealing 160% ATK DMG. Can only occur once every 30s.

Skyward Harp

Skyward Harp

Increases CRIT DMG by 20%. Hits have a 60% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s.

Starcaller's Watch
法器

Starcaller's Watch

Increases Elemental Mastery by 100. Gain the "Mirror of Night" effect within 15s after the equipping character creates a shield: The current active party member deals 28% increased DMG to nearby opponents. You can gain the "Mirror of Night" effect once every 14s.

Sunny Morning Sleep-In
法器

Sunny Morning Sleep-In

Elemental Mastery increases by 120 for 6s after triggering Swirl. Elemental Mastery increases by 96 for 9s after the wielder's Elemental Skill hits an opponent. Elemental Mastery increases by 32 for 30s after the wielder's Elemental Burst hits an opponent.

Surf's Up
法器

Surf's Up

Max HP increased by 20%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.

The Daybreak Chronicles

The Daybreak Chronicles

The equipped character gains the Stirring Dawn Breeze effect: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 60%. While the character is on-field, this bonus decreases by 10% every 1s. Additionally, when the team has the Hexerei: Secret Rite effect, hitting an enemy with the equipped character's Normal Attack, Elemental Skill, or Elemental Burst increases the DMG Bonus for all these types of damage by 10%. This effect can be triggered once every 0.1s.

The First Great Magic

The First Great Magic

DMG dealt by Charged Attacks increased by 16%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%.

Thundering Pulse

Thundering Pulse

Increases ATK by 20% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.

Tome of the Eternal Flow
法器

Tome of the Eternal Flow

HP is increased by 16%. When current HP increases or decreases, Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack's duration refreshes, 8 Energy will be restored. This Energy restoration effect can be triggered once every 12s.

Tulaytullah's Remembrance
法器

Tulaytullah's Remembrance

Normal Attack SPD is increased by 10%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.

Vivid Notions
法器

Vivid Notions

ATK is increased by 28%. When you use a Plunging Attack, you will gain the "Dawn's First Hue" effect: Plunging Attack CRIT DMG is increased by 28%. When you use an Elemental Skill or Burst, you will gain the "Twilight's Splendor" effect: Plunging Attack CRIT DMG is increased by 40%. The two effects above each last for 15s, and will be canceled 0.1s after the ground impact hits a target.

Alley Hunter

Alley Hunter

While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2% every second up to a max of 20%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4% per second until it reaches 0%.

Ash-Graven Drinking Horn
法器

Ash-Graven Drinking Horn

When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.

Ballad of the Boundless Blue
法器

Ballad of the Boundless Blue

Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8% and Charged Attack DMG will be increased by 6%. Max 3 stacks. This effect can be triggered once every 0.3s.

Blackcliff Agate
法器

Blackcliff Agate

After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

Blackcliff Warbow

Blackcliff Warbow

After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.

Blackmarrow Lantern
法器

Blackmarrow Lantern

Bloom DMG is increased by 48%, and Lunar-Bloom DMG is increased by 12%. Moonsign: Ascendant Gleam: Lunar-Bloom DMG is increased by an additional 12%.

Chain Breaker

Chain Breaker

For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24 Elemental Mastery.

Cloudforged

Cloudforged

After Elemental Energy is decreased, the equipping character's Elemental Mastery will increase by 40 for 18s. Max 2 stacks.

Compound Bow

Compound Bow

Normal Attack and Charged Attack hits increase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s.

Dawning Frost
法器

Dawning Frost

For 10s after a Charged Attack hits an opponent, Elemental Mastery is increased by 72. For 10s after an Elemental Skill hits an opponent, Elemental Mastery is increased by 48.

Dodoco Tales
法器

Dodoco Tales

Normal Attack hits on opponents increase Charged Attack DMG by 16% for 6s. Charged Attack hits on opponents increase ATK by 8% for 6s.

End of the Line

End of the Line

Triggers the Flowrider effect after using an Elemental Skill, dealing 80% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s.

Etherlight Spindlelute
法器

Etherlight Spindlelute

For 20s after using an Elemental Skill, the equipping character's Elemental Mastery is increased by 100.

Eye of Perception
法器

Eye of Perception

Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240% ATK as DMG. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12s.

Fading Twilight

Fading Twilight

Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.

Favonius Codex
法器

Favonius Codex

CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.

Favonius Warbow

Favonius Warbow

CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.

Flower-Wreathed Feathers

Flower-Wreathed Feathers

Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode.

Flowing Purity
法器

Flowing Purity

When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2% All Elemental DMG Bonus, up to a maximum of 12%. This effect lasts 15s.

Frostbearer
法器

Frostbearer

Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200% of ATK. Can only occur once every 10s.

Fruit of Fulfillment
法器

Fruit of Fulfillment

Obtain the "Wax and Wane" effect after an Elemental Reaction is triggered, gaining 24 Elemental Mastery while losing 5% ATK. For every 0.3s, 1 stack of Wax and Wane can be gained. Max 5 stacks. For every 6s that go by without an Elemental Reaction being triggered, 1 stack will be lost. This effect can be triggered even when the character is off-field.

Hakushin Ring
法器

Hakushin Ring

After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.

Hamayumi

Hamayumi

Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.

Ibis Piercer

Ibis Piercer

The character's Elemental Mastery will increase by 40 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can be triggered once every 0.5s.

King's Squire

King's Squire

Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.

Mappa Mare
法器

Mappa Mare

Triggering an Elemental reaction grants a 8% Elemental DMG Bonus for 10s. Max 2 stacks.

Mitternachts Waltz

Mitternachts Waltz

Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s.

Mouun's Moon

Mouun's Moon

For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.

Oathsworn Eye
法器

Oathsworn Eye

Increases Energy Recharge by 24% for 10s after using an Elemental Skill.

Predator

Predator

Effective only on the following platform: "PlayStation™Network" Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66.

Prototype Amber
法器

Prototype Amber

Using an Elemental Burst regenerates 4 Energy every 2s for 6s. All party members will regenerate 4% HP every 2s for this duration.

Prototype Crescent

Prototype Crescent

Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s.

Range Gauge

Range Gauge

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Ring of Yaxche
法器

Ring of Yaxche

Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6% for 10s. Normal Attack DMG can be increased this way by a maximum of 16%.

Royal Bow

Royal Bow

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Royal Grimoire
法器

Royal Grimoire

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Rust

Rust

Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%.

Sacrificial Bow

Sacrificial Bow

After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

Sacrificial Fragments
法器

Sacrificial Fragments

After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

Sacrificial Jade
法器

Sacrificial Jade

When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s.