武器
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Wandering Evenstar
The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Wavebreaker's Fin
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.
Waveriding Whirl
Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20%. For every Hydro Elemental Type character in the party, Max HP is increased by another 12%, and the maximum increase that can be achieved in this way is 24%. Can be triggered once every 15s.
Whiteblind
On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.
Windblume Ode
After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s.
Wine and Song
Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s.
Wolf-Fang
DMG dealt by Elemental Skill and Elemental Burst is increased by 16%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s.
Xiphos' Moonlight
The following effect will trigger every 10s: The equipping character will gain 0.036% Energy Recharge for each point of Elemental Mastery they possess for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Black Tassel
Increases DMG against slimes by 40%.
Bloodtainted Greatsword
Increases DMG dealt against opponents affected by Pyro or Electro by 12%.
Cool Steel
Increases DMG against opponents affected by Hydro or Cryo by 12%.
Dark Iron Sword
Upon causing an Overloaded, Superconduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, Lunar-Charged, or Electro-infused Swirl reaction, ATK is increased by 20% for 12s.
Debate Club
After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.
Emerald Orb
Upon causing a Vaporize, Electro-Charged, Frozen, Bloom, Lunar-Charged, Lunar-Bloom, or a Hydro-infused Swirl reaction, ATK is increased by 20% for 12s.
Ferrous Shadow
When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt.
Fillet Blade
On hit, has a 50% chance to deal 240% ATK DMG to a single opponent. Can only occur once every 15s.
Halberd
Normal Attacks deal an additional 160% ATK as DMG. Can only occur once every 10s.
Harbinger of Dawn
When HP is above 90%, increases CRIT Rate by 14%.
Magic Guide
Increases DMG against opponents affected by Hydro or Electro by 12%.
Messenger
Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.
Otherworldly Story
Picking up an Elemental Energy Orb/Particle recovers 1% HP.
Raven Bow
Increases DMG against opponents affected by Hydro or Pyro by 12%.
Recurve Bow
Defeating an opponent restores 8% HP.
Sharpshooter's Oath
Increases DMG against weak spots by 24%.
Skyrider Greatsword
On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.
Skyrider Sword
Using an Elemental Burst grants a 12% increase in ATK and Movement SPD for 15s.
Slingshot
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.
Thrilling Tales of Dragon Slayers
When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s.
Traveler's Handy Sword
Each Elemental Orb or Particle collected restores 1% HP.
Twin Nephrite
Defeating an opponent increases Movement SPD and ATK by 12% for 15s.
White Iron Greatsword
Defeating an opponent restores 8% HP.
White Tassel
Increases Normal Attack DMG by 24%.