武器
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Scion of the Blazing Sun
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Sequence of Solitude
When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.
Serpent's Rain Bow
When the character equipping this weapon is in your party but not on the field and hits an opponent with an attack, their ATK is increased by 28% for 8s. This effect can be triggered even when the character is off-field.
Snare Hook
Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.
Song of Stillness
After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.
Song of the Vigil
Triggering an Elemental Reaction regenerates 4 Elemental Energy for the equipping character. This effect can trigger once every 9s. On the other hand, triggering a Stellar Glimmer reaction increases their ATK by 20% for 12s. The aforementioned effects can trigger even when the character is not on the field.
Tamayuratei no Ohanashi
Increase ATK by 20% and Movement SPD by 10% for 10s when using an Elemental Skill.
The Stringless
Increases Elemental Skill and Elemental Burst DMG by 24%.
The Viridescent Hunt
Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.
Wavebreaker's Fin
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.
Windblume Ode
After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s.
Black Tassel
Increases DMG against slimes by 40%.
Halberd
Normal Attacks deal an additional 160% ATK as DMG. Can only occur once every 10s.
Messenger
Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.
Raven Bow
Increases DMG against opponents affected by Hydro or Pyro by 12%.
Recurve Bow
Defeating an opponent restores 8% HP.
Sharpshooter's Oath
Increases DMG against weak spots by 24%.
Slingshot
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.
White Tassel
Increases Normal Attack DMG by 24%.