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武器

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显示 155 把武器中的 70 把
Forged by the Golden Melody
双手剑

Forged by the Golden Melody

Every 10s, the equipping character plays a "Harmonic Movement" of the corresponding type for a boost in the following order: +18% ATK > +120 Elemental Mastery > +28% Stellar Glimmer reaction DMG. Each instance of Harmonic Movement lasts 10s. This effect can trigger even when the equipping character is not on the field. Triggering a Stellar Glimmer reaction will also grant an additional 12-second instance of "Harmonic Movement: Contrapuntal" with the same effects as the Harmonic Movement active when Stellar Glimmer is triggered. This effect stacks with the original Harmonic Movement effect, and can trigger once every 12s.

Fruitful Hook
双手剑

Fruitful Hook

Increase Plunging Attack CRIT Rate by 16%; After a Plunging Attack hits an opponent, Normal, Charged, and Plunging Attack DMG increased by 16% for 10s.

Hamayumi

Hamayumi

Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.

Heretic’s Molten Blade
单手剑

Heretic’s Molten Blade

After the equipping character uses their Elemental Skill, they gain "Gleam of First Light." While active, Gleam of First Light tracks their distance traveled. Each second, the equipping character gains an ATK Bonus ranging from 18% to 36% based on the distance traveled during the previous second. Gleam of First Light lasts 14s, can be triggered once every 14s, and is removed when the equipping character leaves the field.

Ibis Piercer

Ibis Piercer

The character's Elemental Mastery will increase by 40 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can be triggered once every 0.5s.

Iron Sting
单手剑

Iron Sting

Dealing Elemental DMG increases all DMG by 6% for 6s. Max 2 stacks. Can occur once every 1s.

Jade Vista

Jade Vista

For every party member other than the equipping character: · Who is of the same Elemental Type as the equipper: The equipping character's Elemental Mastery is increased by 64; · Who is not of the same Elemental Type as the equipper: The equipping character's ATK increases by 12%. The two effects described above can stack up to 3 times in total, with Elemental Mastery buffs applied first.

Kagotsurube Isshin
单手剑

Kagotsurube Isshin

When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s.

Katsuragikiri Nagamasa
双手剑

Katsuragikiri Nagamasa

Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.

King's Squire

King's Squire

Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.

Lion's Roar
单手剑

Lion's Roar

Increases DMG against opponents affected by Pyro or Electro by 20%.

Lithic Blade
双手剑

Lithic Blade

For every character in the party who hails from Liyue, the character who equips this weapon gains a 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times.

Luxurious Sea-Lord
双手剑

Luxurious Sea-Lord

Increases Elemental Burst DMG by 12%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100% ATK as AoE DMG. This effect can occur once every 15s.

Mailed Flower
双手剑

Mailed Flower

Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12% and 48 respectively.

Makhaira Aquamarine
双手剑

Makhaira Aquamarine

The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

Master Key
双手剑

Master Key

Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.

Mitternachts Waltz

Mitternachts Waltz

Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s.

Moonweaver's Dawn
单手剑

Moonweaver's Dawn

Increases Elemental Burst DMG by 20%. When the equipping character's Energy Capacity does not exceed 60/40, their Elemental Burst DMG is increased by an additional 16%/28%.

Mouun's Moon

Mouun's Moon

For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.

Portable Power Saw
双手剑

Portable Power Saw

When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and 2s after the effect occurs, 2 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Predator

Predator

Effective only on the following platform: "PlayStation™Network" Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66.

Prized Isshin Blade
单手剑

Prized Isshin Blade

When a Normal, Charged, or Plunging Attack hits an opponent, it will release an Accursed Spirit, dealing AoE DMG equal to 180% of ATK and restoring 100% of ATK as HP. This effect can be triggered once every 8s. The DMG done by this weapon's wielder is decreased by 50%.

Prototype Archaic
双手剑

Prototype Archaic

On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240% ATK DMG to opponents within a small AoE. Can only occur once every 15s.

Prototype Crescent

Prototype Crescent

Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s.

Prototype Rancour
单手剑

Prototype Rancour

On hit, Normal or Charged Attacks increase ATK and DEF by 4% for 6s. Max 4 stacks. This effect can only occur once every 0.3s.

Rainslasher
双手剑

Rainslasher

Increases DMG against opponents affected by Hydro or Electro by 20%.

Range Gauge

Range Gauge

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Royal Bow

Royal Bow

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Royal Greatsword
双手剑

Royal Greatsword

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Royal Longsword
单手剑

Royal Longsword

Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.

Rust

Rust

Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%.

Sacrificial Bow

Sacrificial Bow

After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

Sacrificial Greatsword
双手剑

Sacrificial Greatsword

After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

Sacrificial Sword
单手剑

Sacrificial Sword

After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.

Sapwood Blade
单手剑

Sapwood Blade

After triggering Burning, Quicken, Aggravate, Spread, Bloom, Lunar-Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack.

Scion of the Blazing Sun

Scion of the Blazing Sun

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

Sequence of Solitude

Sequence of Solitude

When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.

Serenity's Call
单手剑

Serenity's Call

Upon causing an Elemental Reaction, increases Max HP by 16% for 12s. Moonsign: Ascendant Gleam: Max HP from this effect is further increased by 16%. This effect can be triggered even if the equipping character is off-field.

Serpent Spine
双手剑

Serpent Spine

Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.

Serpent's Rain Bow

Serpent's Rain Bow

When the character equipping this weapon is in your party but not on the field and hits an opponent with an attack, their ATK is increased by 28% for 8s. This effect can be triggered even when the character is off-field.

Snare Hook

Snare Hook

Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.

Snow-Tombed Starsilver
双手剑

Snow-Tombed Starsilver

Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200% of ATK. Can only occur once every 10s.

Song of Stillness

Song of Stillness

After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.

Sturdy Bone
单手剑

Sturdy Bone

Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 16% of ATK. This effect expires after triggering 18 times or 7s.

Sword 1
单手剑

Sword 1

In the 12s after using Elemental Skill: each time an attack hits the opponent, ATK is increased by 4% while Elemental Mastery is increased by 20 for 6s. This effect can trigger once every second, max 3 stacks. The aforementioned effect can trigger even when the equipping character is not on the field, and if the character is in the Radiance: Stellar-Conduct or Radiance: Stellar Swirl state, the buff is changed to a 6% ATK and 8%Stellar-Conduct/Stellar Swirl reaction DMG increase instead.

Sword 2
单手剑

Sword 2

When using the Elemental Skill, Elemental Mastery is increased by 52 for 12s. This effect has a maximum of 2 stacks, and the duration of each stack is independent of the others.

Sword of Descension
单手剑

Sword of Descension

Effective only on the following platform: "PlayStation™Network" Hitting opponents with Normal and Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66.

Sword of Narzissenkreuz
单手剑

Sword of Narzissenkreuz

When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz.

Talking Stick
双手剑

Talking Stick

ATK will be increased by 16% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s.

The Alley Flash
单手剑

The Alley Flash

Increases DMG dealt by the character equipping this weapon by 12%. Taking DMG disables this effect for 5s.

The Bell
双手剑

The Bell

Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12% increased DMG.

The Black Sword
单手剑

The Black Sword

Increases DMG dealt by Normal and Charged Attacks by 20%. Additionally, regenerates 60% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s.

The Dockhand's Assistant
单手剑

The Dockhand's Assistant

When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and 2s after the effect occurs, 2 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

The Flute
单手剑

The Flute

Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100% ATK DMG to surrounding opponents. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.

The Stringless

The Stringless

Increases Elemental Skill and Elemental Burst DMG by 24%.

The Viridescent Hunt

The Viridescent Hunt

Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.

Tidal Shadow
双手剑

Tidal Shadow

After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field.

Toukabou Shigure
单手剑

Toukabou Shigure

After an attack hits opponents, it will inflict an instance of Cursed Parasol upon one of them for 10s. This effect can be triggered once every 15s. If this opponent is defeated during Cursed Parasol's duration, Cursed Parasol's CD will be refreshed immediately. The character wielding this weapon will deal 16% more DMG to the opponent affected by Cursed Parasol.

Ultimate Overlord's Mega Magic Sword
双手剑

Ultimate Overlord's Mega Magic Sword

ATK increased by 12%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%.

Whiteblind
双手剑

Whiteblind

On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.

Windblume Ode

Windblume Ode

After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s.

Wolf-Fang
单手剑

Wolf-Fang

DMG dealt by Elemental Skill and Elemental Burst is increased by 16%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s.

Xiphos' Moonlight
单手剑

Xiphos' Moonlight

The following effect will trigger every 10s: The equipping character will gain 0.036% Energy Recharge for each point of Elemental Mastery they possess for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

Bloodtainted Greatsword
双手剑

Bloodtainted Greatsword

Increases DMG dealt against opponents affected by Pyro or Electro by 12%.

Cool Steel
单手剑

Cool Steel

Increases DMG against opponents affected by Hydro or Cryo by 12%.

Dark Iron Sword
单手剑

Dark Iron Sword

Upon causing an Overloaded, Superconduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, Lunar-Charged, or Electro-infused Swirl reaction, ATK is increased by 20% for 12s.

Debate Club
双手剑

Debate Club

After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.

Ferrous Shadow
双手剑

Ferrous Shadow

When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt.

Fillet Blade
单手剑

Fillet Blade

On hit, has a 50% chance to deal 240% ATK DMG to a single opponent. Can only occur once every 15s.

Harbinger of Dawn
单手剑

Harbinger of Dawn

When HP is above 90%, increases CRIT Rate by 14%.