武器
选择武器查看详情
Ibis Piercer
The character's Elemental Mastery will increase by 40 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can be triggered once every 0.5s.
Katsuragikiri Nagamasa
Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
King's Squire
Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.
Lithic Blade
For every character in the party who hails from Liyue, the character who equips this weapon gains a 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times.
Luxurious Sea-Lord
Increases Elemental Burst DMG by 12%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100% ATK as AoE DMG. This effect can occur once every 15s.
Mailed Flower
Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12% and 48 respectively.
Makhaira Aquamarine
The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Mappa Mare
Triggering an Elemental reaction grants a 8% Elemental DMG Bonus for 10s. Max 2 stacks.
Master Key
Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.
Mitternachts Waltz
Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s.
Mouun's Moon
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.
Oathsworn Eye
Increases Energy Recharge by 24% for 10s after using an Elemental Skill.
Portable Power Saw
When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and 2s after the effect occurs, 2 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Predator
Effective only on the following platform: "PlayStation™Network" Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66.
Prototype Amber
Using an Elemental Burst regenerates 4 Energy every 2s for 6s. All party members will regenerate 4% HP every 2s for this duration.
Prototype Archaic
On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240% ATK DMG to opponents within a small AoE. Can only occur once every 15s.
Prototype Crescent
Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s.
Rainslasher
Increases DMG against opponents affected by Hydro or Electro by 20%.
Range Gauge
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Ring of Yaxche
Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6% for 10s. Normal Attack DMG can be increased this way by a maximum of 16%.
Royal Bow
Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Royal Greatsword
Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Royal Grimoire
Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Rust
Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%.
Sacrificial Bow
After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
Sacrificial Fragments
After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
Sacrificial Greatsword
After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
Sacrificial Jade
When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s.
Scion of the Blazing Sun
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Sequence of Solitude
When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.
Serpent Spine
Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Serpent's Rain Bow
El ATQ aumenta en un 28% durante 8s después de que los ataques del personaje equipado golpeen a un enemigo mientras el personaje está fuera del campo.
Snare Hook
Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.
Snow-Tombed Starsilver
Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200% of ATK. Can only occur once every 10s.
Solar Pearl
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s.
Song of Stillness
After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.
Talking Stick
ATK will be increased by 16% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s.
The Bell
Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12% increased DMG.
The Stringless
Increases Elemental Skill and Elemental Burst DMG by 24%.
The Viridescent Hunt
Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.
The Widsith
When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240.
Tidal Shadow
After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field.
Ultimate Overlord's Mega Magic Sword
ATK increased by 12%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%.
Wandering Evenstar
The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Waveriding Whirl
Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20%. For every Hydro Elemental Type character in the party, Max HP is increased by another 12%, and the maximum increase that can be achieved in this way is 24%. Can be triggered once every 15s.
Whiteblind
On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.
Windblume Ode
After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s.
Wine and Song
Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s.
Bloodtainted Greatsword
Increases DMG dealt against opponents affected by Pyro or Electro by 12%.
Debate Club
After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.
Emerald Orb
Upon causing a Vaporize, Electro-Charged, Frozen, Bloom, Lunar-Charged, Lunar-Bloom, or a Hydro-infused Swirl reaction, ATK is increased by 20% for 12s.
Ferrous Shadow
When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt.
Magic Guide
Increases DMG against opponents affected by Hydro or Electro by 12%.
Messenger
Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.
Otherworldly Story
Picking up an Elemental Energy Orb/Particle recovers 1% HP.
Raven Bow
Increases DMG against opponents affected by Hydro or Pyro by 12%.
Recurve Bow
Defeating an opponent restores 8% HP.
Sharpshooter's Oath
Increases DMG against weak spots by 24%.
Skyrider Greatsword
On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.
Slingshot
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.
Thrilling Tales of Dragon Slayers
When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s.
Twin Nephrite
Defeating an opponent increases Movement SPD and ATK by 12% for 15s.
White Iron Greatsword
Defeating an opponent restores 8% HP.