武器
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Whitelake Frostfeather
The prelude plays when the equipping character deals Elemental Skill DMG to the opponent, giving the character the "Prelude" effect, which increases their ATK by 8% for 8s. This effect can stack once every 0.1s, max 3 stacks. When the Prelude stack count reaches 3, the performance will reach its climax, giving the equipping character the "Closing" effect, increasing CRIT DMG dealt with Stellar reactions by 40%. During this time, the equipping character also gains 4 Elemental Energy whenever they trigger a Stellar reaction or deal Stellar reaction DMG. This can trigger once every 3.5s, and can still trigger even if the equipping character is not on the field.
Wolf's Gravestone
Increases ATK by 20%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40% for 12s. Can only occur once every 30s.
Black Tassel
Increases DMG against slimes by 40%.
Bloodtainted Greatsword
Increases DMG dealt against opponents affected by Pyro or Electro by 12%.
Cool Steel
Increases DMG against opponents affected by Hydro or Cryo by 12%.
Dark Iron Sword
Upon causing an Overloaded, Superconduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, Lunar-Charged, or Electro-infused Swirl reaction, ATK is increased by 20% for 12s.
Debate Club
After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.
Emerald Orb
Upon causing a Vaporize, Electro-Charged, Frozen, Bloom, Lunar-Charged, Lunar-Bloom, or a Hydro-infused Swirl reaction, ATK is increased by 20% for 12s.
Ferrous Shadow
When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt.
Fillet Blade
On hit, has a 50% chance to deal 240% ATK DMG to a single opponent. Can only occur once every 15s.
Halberd
Normal Attacks deal an additional 160% ATK as DMG. Can only occur once every 10s.
Harbinger of Dawn
When HP is above 90%, increases CRIT Rate by 14%.
Magic Guide
Increases DMG against opponents affected by Hydro or Electro by 12%.
Messenger
Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.
Otherworldly Story
Picking up an Elemental Energy Orb/Particle recovers 1% HP.
Raven Bow
Increases DMG against opponents affected by Hydro or Pyro by 12%.
Recurve Bow
Defeating an opponent restores 8% HP.
Sharpshooter's Oath
Increases DMG against weak spots by 24%.
Skyrider Greatsword
On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.
Skyrider Sword
Using an Elemental Burst grants a 12% increase in ATK and Movement SPD for 15s.
Slingshot
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.
Thrilling Tales of Dragon Slayers
When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s.
Traveler's Handy Sword
Each Elemental Orb or Particle collected restores 1% HP.
Twin Nephrite
Defeating an opponent increases Movement SPD and ATK by 12% for 15s.
White Iron Greatsword
Defeating an opponent restores 8% HP.
White Tassel
Increases Normal Attack DMG by 24%.