Armas
Selecione uma arma para ver detalhes
Ash-Graven Drinking Horn
When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.
Ballad of the Boundless Blue
Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8% and Charged Attack DMG will be increased by 6%. Max 3 stacks. This effect can be triggered once every 0.3s.
Blackcliff Agate
After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Blackmarrow Lantern
Bloom DMG is increased by 48%, and Lunar-Bloom DMG is increased by 12%. Moonsign: Ascendant Gleam: Lunar-Bloom DMG is increased by an additional 12%.
Dawning Frost
For 10s after a Charged Attack hits an opponent, Elemental Mastery is increased by 72. For 10s after an Elemental Skill hits an opponent, Elemental Mastery is increased by 48.
Dodoco Tales
Normal Attack hits on opponents increase Charged Attack DMG by 16% for 6s. Charged Attack hits on opponents increase ATK by 8% for 6s.
Etherlight Spindlelute
For 20s after using an Elemental Skill, the equipping character's Elemental Mastery is increased by 100.
Eye of Perception
Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240% ATK as DMG. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12s.
Favonius Codex
CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.
Flowing Purity
When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2% All Elemental DMG Bonus, up to a maximum of 12%. This effect lasts 15s.
Frostbearer
Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200% of ATK. Can only occur once every 10s.
Fruit of Fulfillment
Obtain the "Wax and Wane" effect after an Elemental Reaction is triggered, gaining 24 Elemental Mastery while losing 5% ATK. For every 0.3s, 1 stack of Wax and Wane can be gained. Max 5 stacks. For every 6s that go by without an Elemental Reaction being triggered, 1 stack will be lost. This effect can be triggered even when the character is off-field.
Hakushin Ring
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
Mappa Mare
Triggering an Elemental reaction grants a 8% Elemental DMG Bonus for 10s. Max 2 stacks.
Oathsworn Eye
Increases Energy Recharge by 24% for 10s after using an Elemental Skill.
Prototype Amber
Using an Elemental Burst regenerates 4 Energy every 2s for 6s. All party members will regenerate 4% HP every 2s for this duration.
Ring of Yaxche
Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6% for 10s. Normal Attack DMG can be increased this way by a maximum of 16%.
Royal Grimoire
Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Sacrificial Fragments
After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
Sacrificial Jade
When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s.
Solar Pearl
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s.
The Widsith
When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240.
Wandering Evenstar
The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Waveriding Whirl
Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20%. For every Hydro Elemental Type character in the party, Max HP is increased by another 12%, and the maximum increase that can be achieved in this way is 24%. Can be triggered once every 15s.
Wine and Song
Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s.