Armas
Selecione uma arma para ver detalhes
Bloodtainted Greatsword
Increases DMG dealt against opponents affected by Pyro or Electro by 12%.
Cool Steel
Increases DMG against opponents affected by Hydro or Cryo by 12%.
Dark Iron Sword
Upon causing an Overloaded, Superconduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, Lunar-Charged, or Electro-infused Swirl reaction, ATK is increased by 20% for 12s.
Debate Club
After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.
Ferrous Shadow
When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt.
Fillet Blade
On hit, has a 50% chance to deal 240% ATK DMG to a single opponent. Can only occur once every 15s.
Harbinger of Dawn
When HP is above 90%, increases CRIT Rate by 14%.
Messenger
Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.
Raven Bow
Increases DMG against opponents affected by Hydro or Pyro by 12%.
Recurve Bow
Defeating an opponent restores 8% HP.
Sharpshooter's Oath
Increases DMG against weak spots by 24%.
Skyrider Greatsword
On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.
Skyrider Sword
Using an Elemental Burst grants a 12% increase in ATK and Movement SPD for 15s.
Slingshot
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.
Traveler's Handy Sword
Each Elemental Orb or Particle collected restores 1% HP.
White Iron Greatsword
Defeating an opponent restores 8% HP.