Armas
Selecione uma arma para ver detalhes
Lithic Blade
For every character in the party who hails from Liyue, the character who equips this weapon gains a 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times.
Luxurious Sea-Lord
Increases Elemental Burst DMG by 12%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100% ATK as AoE DMG. This effect can occur once every 15s.
Mailed Flower
Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12% and 48 respectively.
Makhaira Aquamarine
The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Master Key
Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.
Mitternachts Waltz
Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s.
Moonweaver's Dawn
Increases Elemental Burst DMG by 20%. When the equipping character's Energy Capacity does not exceed 60/40, their Elemental Burst DMG is increased by an additional 16%/28%.
Mouun's Moon
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.
Portable Power Saw
When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and 2s after the effect occurs, 2 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Predator
Effective only on the following platform: "PlayStation™Network" Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66.
Prized Isshin Blade
When a Normal, Charged, or Plunging Attack hits an opponent, it will release an Accursed Spirit, dealing AoE DMG equal to 180% of ATK and restoring 100% of ATK as HP. This effect can be triggered once every 8s. The DMG done by this weapon's wielder is decreased by 50%.
Prototype Archaic
On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240% ATK DMG to opponents within a small AoE. Can only occur once every 15s.
Prototype Crescent
Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s.
Prototype Rancour
On hit, Normal or Charged Attacks increase ATK and DEF by 4% for 6s. Max 4 stacks. This effect can only occur once every 0.3s.
Rainslasher
Increases DMG against opponents affected by Hydro or Electro by 20%.
Range Gauge
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Royal Bow
Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Royal Greatsword
Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Royal Longsword
Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Rust
Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%.
Sacrificial Bow
After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
Sacrificial Greatsword
After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
Sacrificial Sword
After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
Sapwood Blade
After triggering Burning, Quicken, Aggravate, Spread, Bloom, Lunar-Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack.
Scion of the Blazing Sun
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Sequence of Solitude
When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.
Serenity's Call
Upon causing an Elemental Reaction, increases Max HP by 16% for 12s. Moonsign: Ascendant Gleam: Max HP from this effect is further increased by 16%. This effect can be triggered even if the equipping character is off-field.
Serpent Spine
Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Serpent's Rain Bow
El ATQ aumenta en un 28% durante 8s después de que los ataques del personaje equipado golpeen a un enemigo mientras el personaje está fuera del campo.
Snare Hook
Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.
Snow-Tombed Starsilver
Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200% of ATK. Can only occur once every 10s.
Song of Stillness
After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.
Sturdy Bone
Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 16% of ATK. This effect expires after triggering 18 times or 7s.
Sword of Descension
Effective only on the following platform: "PlayStation™Network" Hitting opponents with Normal and Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66.
Sword of Narzissenkreuz
When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz.
Talking Stick
ATK will be increased by 16% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s.
The Alley Flash
Increases DMG dealt by the character equipping this weapon by 12%. Taking DMG disables this effect for 5s.
The Bell
Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12% increased DMG.
The Black Sword
Increases DMG dealt by Normal and Charged Attacks by 20%. Additionally, regenerates 60% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s.
The Dockhand's Assistant
When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and 2s after the effect occurs, 2 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
The Flute
Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100% ATK DMG to surrounding opponents. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.
The Stringless
Increases Elemental Skill and Elemental Burst DMG by 24%.
The Viridescent Hunt
Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.
Tidal Shadow
After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field.
Toukabou Shigure
After an attack hits opponents, it will inflict an instance of Cursed Parasol upon one of them for 10s. This effect can be triggered once every 15s. If this opponent is defeated during Cursed Parasol's duration, Cursed Parasol's CD will be refreshed immediately. The character wielding this weapon will deal 16% more DMG to the opponent affected by Cursed Parasol.
Ultimate Overlord's Mega Magic Sword
ATK increased by 12%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%.
Whiteblind
On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s.
Windblume Ode
After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s.
Wolf-Fang
DMG dealt by Elemental Skill and Elemental Burst is increased by 16%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s.
Xiphos' Moonlight
The following effect will trigger every 10s: The equipping character will gain 0.036% Energy Recharge for each point of Elemental Mastery they possess for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Bloodtainted Greatsword
Increases DMG dealt against opponents affected by Pyro or Electro by 12%.
Cool Steel
Increases DMG against opponents affected by Hydro or Cryo by 12%.
Dark Iron Sword
Upon causing an Overloaded, Superconduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, Lunar-Charged, or Electro-infused Swirl reaction, ATK is increased by 20% for 12s.
Debate Club
After using an Elemental Skill, on hit, Normal and Charged Attacks deal additional DMG equal to 60% of ATK in a small AoE. Effect lasts 15s. DMG can only occur once every 3s.
Ferrous Shadow
When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt.
Fillet Blade
On hit, has a 50% chance to deal 240% ATK DMG to a single opponent. Can only occur once every 15s.
Harbinger of Dawn
When HP is above 90%, increases CRIT Rate by 14%.
Messenger
Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.
Raven Bow
Increases DMG against opponents affected by Hydro or Pyro by 12%.
Recurve Bow
Defeating an opponent restores 8% HP.
Sharpshooter's Oath
Increases DMG against weak spots by 24%.
Skyrider Greatsword
On hit, Normal or Charged Attacks increase ATK by 6% for 6s. Max 4 stacks. Can occur once every 0.5s.
Skyrider Sword
Using an Elemental Burst grants a 12% increase in ATK and Movement SPD for 15s.
Slingshot
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.
Traveler's Handy Sword
Each Elemental Orb or Particle collected restores 1% HP.
White Iron Greatsword
Defeating an opponent restores 8% HP.