武器
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Scion of the Blazing Sun
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Sequence of Solitude
When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.
Serpent's Rain Bow
El ATQ aumenta en un 28% durante 8s después de que los ataques del personaje equipado golpeen a un enemigo mientras el personaje está fuera del campo.
Snare Hook
Upon causing an Elemental Reaction, increases Elemental Mastery by 60 for 12s. Moonsign: Ascendant Gleam: Elemental Mastery from this effect is further increased by 60. This effect can be triggered even if the equipping character is off-field.
Solar Pearl
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s.
Song of Stillness
After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.
The Stringless
Increases Elemental Skill and Elemental Burst DMG by 24%.
The Viridescent Hunt
Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.
The Widsith
When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240.
Wandering Evenstar
The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Waveriding Whirl
Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20%. For every Hydro Elemental Type character in the party, Max HP is increased by another 12%, and the maximum increase that can be achieved in this way is 24%. Can be triggered once every 15s.
Windblume Ode
After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s.
Wine and Song
Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s.
Emerald Orb
Upon causing a Vaporize, Electro-Charged, Frozen, Bloom, Lunar-Charged, Lunar-Bloom, or a Hydro-infused Swirl reaction, ATK is increased by 20% for 12s.
Magic Guide
Increases DMG against opponents affected by Hydro or Electro by 12%.
Messenger
Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.
Otherworldly Story
Picking up an Elemental Energy Orb/Particle recovers 1% HP.
Raven Bow
Increases DMG against opponents affected by Hydro or Pyro by 12%.
Recurve Bow
Defeating an opponent restores 8% HP.
Sharpshooter's Oath
Increases DMG against weak spots by 24%.
Slingshot
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.
Thrilling Tales of Dragon Slayers
When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s.
Twin Nephrite
Defeating an opponent increases Movement SPD and ATK by 12% for 15s.